this post was submitted on 11 Mar 2024
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[–] Rai@lemmy.dbzer0.com 7 points 8 months ago (1 children)

It’s not a slot machine when items have no value because they can’t be traded

Diablo II gang

[–] Blackmist@feddit.uk 6 points 8 months ago (1 children)

Diablo 3 (pre-expansion) was built around trading though and it was fucking awful.

Farming Act 1 hoping for something you could sell to somebody else so you could buy that mythical Resist All gear in order to survive Act 2 made me quit in disgust. Drops were completely random, could be for any class and 90% of what dropped was no good for anyone.

[–] Rai@lemmy.dbzer0.com 2 points 8 months ago (1 children)

That’s what I LOVED about it! I know it’s a super unpopular opinion, but it felt so much more rewarding to find something halfway decent. Like it did in Diablo II.

Post-expansion it took a couple hours to fully gear a char, then every Primal Ancient Holy Mega Sickass Ancient Legendary was like “maybe I can go up another grift yawn” to me.

[–] skulblaka@startrek.website 4 points 8 months ago (1 children)

You make a great point about the state of post-expansion endgame. But loving the Auction House loot system is akin to banging your face on a brick wall because it feels good when you stop.

[–] Rai@lemmy.dbzer0.com 2 points 8 months ago (1 children)

I totally get where you’re coming from, but I don’t feel that way personally! Finding a valuable item with a 1/10,000,000,000 drop rate is the real dopamine injector.

[–] skulblaka@startrek.website 2 points 8 months ago

Fair enough! To each their own. Personally the 200 hours in between shots of dopamine put me off of that. I found myself being bored most of the time I was playing the game and supposed to be enjoying myself.

Though, that said, I found myself bored most of the time running GRifts too. Modern Diablo may just be poorly designed from the base up. The glory days of Blizzard are well behind us, unfortunately.