this post was submitted on 13 Mar 2024
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Really depends. Orchestral pieces can fit certain games, or certain parts of a game. A set soundtrack with a few variations for changes of pace can work if it's a good fit for the game in general.
If it's a constant wall of music that's not really well integrated, sure it can be a bit annoying, even if the music itself would be very good in isolation.
But on the contrary some games have adaptive music, and interestingly it's a bit more like John Williams' view on movie soundtracks : it's made to adapt to what's happening in real time. When it's done right it's everything but boring.
Yeah hard disagree with Nobuo on this one. I remember firing up Halo CE for the first time and being blown away by what I was hearing throughout the game, and to this day I can see a screenshot of that game and my brain immediately starts rocking out to that level's sound track.
It can be utilized poorly for sure, but a videogame with a cinematic sound track done right goes straight to my favorites.
In my experience lots of games go for this "generic movie-like" style, which sounds high production value, but where the composition is just unmemorable filler that says nothing.
Halo was great in this regard, so I don't think that's what he's going for here. Hell, I'm instantly getting Halo ost playing in my head while writing this.