this post was submitted on 18 Mar 2024
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This here. Through the years, if I ever pirated a game and liked it, it was instabought.
Execs that know they're producing shit are the ones that really double-down on anti-piracy measures. When piracy is considered, it turns into a challenge of quality. When piracy isn't considered, it's just about return on marketing spend.
The real lost sales are the people who pirate a game, spend 15 minutes playing it, and delete it saying "thank GOD I wasn't stupid enough to buy this". Make a refund policy just hard enough on Steam and most of those just keep the game with regret.