this post was submitted on 20 Mar 2024
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[โ€“] Ephera@lemmy.ml 4 points 8 months ago (1 children)

To be fair, a blank slate can also result in collective choice paralysis.

If it had been clear from the start that they're just doing another Fallout, then they could have gotten started on a main quest surrounding a nuclear freak accident with post-apolyptic hardships and maybe a reunification side arc.

With Starfield, they first had to decide what problems might exist in this blank slate, before they could start telling about it.

[โ€“] WarmSoda@lemm.ee 2 points 8 months ago* (last edited 8 months ago)

It's too bad they didn't have nine years to think of something.

If you have 9 years to make a game and can't figure out how to make it fun until the last year (bethsoft devs have said this happened) what are you even doing making games?

I would love to have a job where I could spend a decade saying "I don't know what to do" and still get paid.