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New open source GPU is free to all — FuryGPU runs Quake at 60fps, supports modern Windows software
(www.tomshardware.com)
This is a most excellent place for technology news and articles.
OG Doom does not support (or need) hardware 3D acceleration. It's not a polygonal rendering engine.
Relatedly, and probably not to anyone's surprise, this is why it's so easy to port to various oddball pieces of hardware. If you have a CPU with enough clocks and memory to run all the calculations, you can get Doom to work since it renders entirely in software. In its original incarnation -- modern source ports have since worked around this -- it is nonsensical to run Doom at high frame rates anyhow because it has a locked 35 FPS frame rate, tied to the 70hz video mode it ran in. Running it faster would make it... faster.
(Quake can run in software rendering mode as well with no GPU, but in the OG DOS version only in 320x200 and at that rate I think any modern PC could run it well north of 60 FPS with no GPU acceleration at all.)
OG Doom engine uses pre-built lookup tables for fixed point trigonometry. (table captures the full 360 degrees for sine and cosine with 10240 elements)
Tons of software did this for the longest time. Lookup tables have been a staple of home computing for as long as home computers have existed.
And CPUs still do it to this day. Nasty, nasty maths involved in figuring out an optimal combination between lookup table size and refinement calculations because that output can't be approximate, it has to work how IEEE floats are supposed to work. Pure numerology.