this post was submitted on 07 Apr 2024
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There is currently a very funny, kind of sad dust-up over Helldivers 2, in which self-proclaimed “anti-woke” gamers have previously heralded it as a rare game where they believe “politics” does not play a factor. Their faith was been shaken by an Arrowhead community manager they believed they found to be (gasp) progressive who was then subsequently harassed, but their head-scratching reading of Helldivers 2 as a “non-political” game is worth examining.

The only thing that makes sense is that these players have the shallowest of surface-level readings of the game. You are a patriotic soldier serving Super Earth. You must kill bugs and evil robots trying to hurt your brothers-in-arms and innocent citizens. There are no storylines to insert progressive causes into, everyone wears helmets so no “forced diversity.” Therefore, no politics.

Of course, this is…wildly off the mark, as Helldivers 2 is about the most blatantly obvious satire of militaristic fascism since the film that inspired it, Starship Troopers.

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[–] darthelmet@lemmy.world 21 points 8 months ago (12 children)

So, I think there's something weird about the nature of the satire in Helldivers 2 that might lead to some problems.

I don't feel like it's that controversial to say that the game is pretty obviously ripping off Starship Troopers. Like to a point that goes way beyond mere homage. Now I don't view this as an inherent problem, because I don't believe IP should be a thing, but this fact, combined with the way they've adapted it into a game leads to some issues.

The game basically has all the aesthetic elements of the satire of Starship Troopers: The over the top patriotism, nationalism, militarism, the devaluing of the individual and life, etc. On it's own, this is enough for people who have already become disillusioned with the US war machine to get what it's saying. However, to someone who's deep in the propaganda that America is a force for good in the world that is simply fighting evil enemies who hate freedom and democracy, there is no cognitive dissonance there. Of course we're gonna be all patriotic about fighting against some big bad enemy that's threatening us.

Not that people didn't also misunderstand Starship Troopers, but a key difference it has in driving it's point home is that moment at the end of the movie when they capture one of the bugs and learn it feels fear and then they all cheer. We see that no, the bugs aren't some unthinking monsters bent on destroying us, they're intelligent creatures and we're the invaders, but the people are so indoctrinated at this point that this fact doesn't even phase them.

Helldivers 2 doesn't really have that anywhere within the main "text" of the game. Sure, you can read some lore and get a bit of that from some conversations with NPCs on the ship, but that's not really how people interact with games, or at least a game like this. Most people are going to load into a lobby, pick a mission, maybe mess around with their loadout, then go jump into a game where the bugs ARE horrible unthinking monsters who represent an existential threat to humanity. In the ways the game lets you interact with it, there's no option where you make peace with the bugs or come to understand the horror of what you're doing. The bugs are just enemies and you have an assortment of guns and bombs to interact with them.

So since the mechanics of the game itself don't really mesh well with the message of the satire, what it relies on is either a) You already having seen Starship Troopers or b) You already understanding imperialism, fascism, and recognizing those traits in America's military culture.

It's kind of a weird place for a piece of media to be when it's message only makes sense in the context of another similar piece of media or when the player/reader/viewer already agrees with it's message.

It's not terribly surprising that it hasn't had any success breaking through to the people who need their minds changed.

[–] I_Clean_Here@lemmy.world 18 points 8 months ago (2 children)

Blaming the game devs for making it not obvious enough is really highlighting the lack of media literacy. The game is not subtle at all, man.

[–] darthelmet@lemmy.world 4 points 8 months ago (1 children)

We’re talking about it because it is something people misunderstood. You can’t wholly blame the audience without acknowledging the flaws of the media. Not that they bear no responsibility for their reading of it, but it’s not without value to critique the way the message was delivered.

[–] red@sopuli.xyz 1 points 8 months ago

Idiots will always misunderstand shit, however obvious and in front of their faces. It's like flat earthers etc. nutjobs.

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