this post was submitted on 09 Apr 2024
155 points (98.7% liked)

Technology

59605 readers
4225 users here now

This is a most excellent place for technology news and articles.


Our Rules


  1. Follow the lemmy.world rules.
  2. Only tech related content.
  3. Be excellent to each another!
  4. Mod approved content bots can post up to 10 articles per day.
  5. Threads asking for personal tech support may be deleted.
  6. Politics threads may be removed.
  7. No memes allowed as posts, OK to post as comments.
  8. Only approved bots from the list below, to ask if your bot can be added please contact us.
  9. Check for duplicates before posting, duplicates may be removed

Approved Bots


founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
[–] tedu@azorius.net 5 points 7 months ago (2 children)

Most of the games affected seem to be based on the Unreal Engine, which could point to a stability issue that Intel needs to address.

Certainly could be a CPU issue, but if all the affected games use the same engine, I don't know why you would conclude that.

[–] bitfucker@programming.dev 5 points 7 months ago

Because other CPUs don't have this problem. If the game engine is problematic then many other CPUs would show something. The game engine is just the trigger, much like a seizure can be triggered on some people by flashing lights but not others.

[–] Natanael@slrpnk.net 4 points 7 months ago* (last edited 7 months ago)

It sounds like there's a specific set of CPU instructions (or a specific sequence of them) which are especially affected, which that game engine uses much more than most other software