this post was submitted on 23 Apr 2024
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[–] RightHandOfIkaros@lemmy.world 39 points 7 months ago (5 children)

I wish NexusMods didn't have a near monopoly on mod distribution.

[–] aBundleOfFerrets@sh.itjust.works 11 points 7 months ago (1 children)

Minecraft is pretty much the only game with a large enough modding scene to support multiple platforms

[–] starchylemming@lemmy.world 1 points 7 months ago (1 children)

on that note: reminder that curseforge is not as safe anymore

at least thats what I've been reading here

[–] aBundleOfFerrets@sh.itjust.works 9 points 7 months ago (1 children)

Curseforge is fine enough, modrinth is better, but people need to understand that at the end of the day you are just downloading hundreds of little programs off the internet and that there is little oversight into their content or behavior

[–] tal@lemmy.today 3 points 7 months ago* (last edited 7 months ago)

Technically, it would be possible to run the games themselves in a sandbox. I mean, games are a class of software packages that really don't need to have access to my system as a whole.

That's really more on Microsoft or Apple or Valve or the Linux distro maintainers to work out, though -- I don't think that mod sites are in a position to do a lot about that, even if mods exacerbate the need for such a thing.

[–] tal@lemmy.today 11 points 7 months ago (1 children)

I mean, it's not hard to start a mod site.

I think what's harder is to figure out a commercial model where you can manage to pay for the infrastructure and resource usage and write the associated client software.

[–] Cagi@lemmy.ca 12 points 7 months ago* (last edited 5 months ago)

The client software is the big one. ModDB has the others but is all but dead save for a few old titles. Vortex really did Nexus a lot of favours; it's turned into a great program, making modding easy for non-techie users.

[–] warmaster@lemmy.world 9 points 7 months ago

I wish there was a git-based mod distributor.

[–] Weslee@lemmy.world 7 points 7 months ago (2 children)

What's wrong with nexus mods?

[–] dsemy@lemm.ee 4 points 7 months ago (1 children)

It doesn't though? There many games for which I use ModDB and many games have modding communities on dedicated websites.

Some of the biggest modding communities (GTA, Minecraft) don't really use it at all. It's very popular with TES and Fallout (not surprising considering the original name was TESNexus), but as someone who has spent a very large amount of time modding Bethesda RPGs, many good mods aren't found on Nexus, even for those games.

I love Nexus. I uploaded 3 mods over the years, and with their donation point system (you get points each month based on unique downloads), I got like 15 free games from their store by this point.

[–] HackerJoe@sh.itjust.works 1 points 7 months ago

At least you can get the mods from Nexus. If you have the GoG version of a game and the mod you want is on the Steam Workshop, that royally sucks.
(yes I know you can get most of them with SteamCMD, it still sucks)