this post was submitted on 25 Apr 2024
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This concept seems to be lost on many these days. If a game doesn't provide gaas-levels of constant content, or have endless "endgame", it's considered a rip-off. For me, some of the shortest games I've played have been the most impactful and worthwhile.
Y'all be strawmaning me here. There's such a wealth of video games to choose from, I generally have no problem finding stuff I will thoroughly enjoy while staying well above my value threshold.
Additionally, how much a game costs to play per hr doesn't necessarily have any relationship with how enjoyable it is.
The article is specifically boasting about play time metrics, so I don't think it's unreasonable to look at how it compares to other games in similar or adjacent genres.
I mean, for one, that’s the only metric you chose to measure games by, so I’m not sure what else you would expect. Should we reply as if you used an entirely unmentioned metric?
Second, I specifically mentioned “many”, not you in particular. That’s not strawmaning, that’s talking about a general trend.
Just because I mentioned that metric doesn't mean that's the only thing I care about when choosing what games I want to buy/play. Some people chose to interpret my comment in the most uncharitable way.
*Instance federation issues. Response reposted on alt account.