this post was submitted on 26 Apr 2024
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[–] bionicjoey@lemmy.ca 1 points 6 months ago (1 children)

It's not really that complicated apart from some early access related UI problems. The actual gameplay isn't too hard to understand

[–] massive_bereavement@kbin.social 2 points 6 months ago (1 children)

The thing I'm having the hardest time is crop management.

[–] bionicjoey@lemmy.ca 3 points 6 months ago (1 children)

Protip: vegetable gardens scale with the size of the backyard. You can make hella food if you make some seemingly inefficient large properties to act as farms on the outskirts of town. For the properties with small backyards, make chicken coops. These backyard expansions passively generate food, so they are very strong. Plus they generate food types you wouldn't otherwise have, so more variety which helps with happiness

[–] massive_bereavement@kbin.social 2 points 6 months ago (1 children)

Thanks, I somewhat realized that I could expand house to allow backyards, but it seemed like an mid to end-game thing.

[–] bionicjoey@lemmy.ca 1 points 6 months ago

Nah, backyard farms are early game. Backyard workshops are mid-late game