this post was submitted on 26 Apr 2024
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[–] domi@lemmy.secnd.me 8 points 7 months ago (3 children)

There's nothing in most of these AAA games to truly love. They're a sea of merely "alright", and they're all way too long.

But why bother with alright when there's thousands of highly regarded indie games out there for a quarter of the price?

[–] Blackmist@feddit.uk 7 points 6 months ago

Probably same reason people go to McDonald's.

[–] PM_Your_Nudes_Please@lemmy.world 6 points 7 months ago (1 children)

The largest issue with indie games is simply discoverability. I’m sure there are tons of amazing indie games out there. But you need to wade through a sea of complete fucking garbage to get to them. Meanwhile, AAA studios can spend thousands of dollars on marketing. Unless an indie game goes viral, there’s very little chance that I’ll ever hear about it in order to consider buying it.

[–] domi@lemmy.secnd.me 3 points 6 months ago

Meanwhile, AAA studios can spend thousands of dollars on marketing.

I don't really get the notion of listening to some marketing department lying through their teeth. It's not like AAA games ever deliver on their marketing promises.

Unless an indie game goes viral, there’s very little chance that I’ll ever hear about it in order to consider buying it.

You don't have to go dumpster diving in order to find awesome games, somebody already did. A good starting point is the top rated games list for Steam: https://steamdb.info/stats/gameratings/

90% of them are indies and there is something for everyone on those 3 pages.

[–] RGB3x3@lemmy.world 2 points 7 months ago* (last edited 7 months ago)

That's honestly what astounds me sometimes, but I guess it makes sense. There's heart, soul, and passion in an indie game made by a small team.

AAA games fall victim to the "designed by committee" sameness and just-good-enough gameplay.