this post was submitted on 02 May 2024
206 points (98.1% liked)
Games
16785 readers
830 users here now
Video game news oriented community. No NanoUFO is not a bot :)
Posts.
- News oriented content (general reviews, previews or retrospectives allowed).
- Broad discussion posts (preferably not only about a specific game).
- No humor/memes etc..
- No affiliate links
- No advertising.
- No clickbait, editorialized, sensational titles. State the game in question in the title. No all caps.
- No self promotion.
- No duplicate posts, newer post will be deleted unless there is more discussion in one of the posts.
- No politics.
Comments.
- No personal attacks.
- Obey instance rules.
- No low effort comments(one or two words, emoji etc..)
- Please use spoiler tags for spoilers.
My goal is just to have a community where people can go and see what new game news is out for the day and comment on it.
Other communities:
Beehaw.org gaming
Lemmy.ml gaming
lemmy.ca pcgaming
founded 1 year ago
MODERATORS
what about making actual authoritative servers?
that would break most cheats except *-bots
also there's usually no need to replicate the entire game state on all clients, some details like movements of players out of view can be omitted (ofc this doesn't apply to lol but whatever)
But that`s haaaaaaard tho… :(
I've never played it, but aren't League of Legends servers already authoritative? ~~Also, I'm pretty sure it would only deal with certain kinds of cheats. An authoritative server won't be able to prevent a player from using an aimbot, for example, since nothing says that a player isn't allowed to have super accurate aim. The server can't tell if they are cheating or just insanely good.~~ Nevermind I missed your sentence mentioning *-bots.
I wonder whether, even with an omnipotent anticheat software installed, cheating would still be possible by having the router manipulate your packets on the way to the server (ie. having all the *-bot work being done on that device). I imagine TLS could maybe thwart that attempt, since the router can't decrypt the packets, but I don't think it's really a problem since the client could also just provide it with the unencrypted packet and the server's public key, so that the router may fabricate the packets. On the other hand, anticheat software would be aware of that since the client has to send those extra packets, but how could it know that those packets are being sent for nefarious purposes and not just simply some other normal software doing it's thing?