this post was submitted on 04 May 2024
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[–] Kelly@lemmy.world 47 points 6 months ago (22 children)

I guess acknowledging the problem is the first step.

[–] Kolanaki@yiffit.net 71 points 6 months ago (15 children)

If this is about the new PSN requirements, I don't even think Arrowhead should take the blame. That was obviously something that came down from the publisher.

[–] Chozo@fedia.io 44 points 6 months ago (12 children)

Arrowhead, as the developers and artists who worked to create the game, deserve little to none of the blame. Arrowhead, as the business entity who voluntarily entered into an agreement with Sony to have this requirement in their game in the first place, definitely deserves the blame. Whatever project lead thought this was an acceptable concession to make in order to secure funding from Sony was definitely not on the same page as the rest of the team who actually made the game.

Seeing a lot of parallels to the Cyberpunk 2077 launch; beautiful game created by a passionate team who loved their craft, massively damaged by short-sighted, greedy decisions by studio execs.

[–] masterspace@lemmy.ca -1 points 6 months ago* (last edited 6 months ago)

This is a lot of words to say "I'm angry and I want to blame a hardworking creative studio, instead of the massive, famously consumer unfriendly, publisher that's actually at fault".

Does the game on Steam deserve the downvotes? Yes. 100%. The game on Steam is a direct result of the developers work and Sony's publishing. But it's not the developer's work that is causing problems, but Sony's publishing decisions that have negatively impacted the experience for huge numbers of people.

So does the developer Arrowhead deserve blame for accepting a contract to produce a game for Sony's IP? No, they did that and did their jobs as contracted. Sony is the only party here that deserves blame for enforcing an asinine account policy that they're competitors (i.e. Microsoft), do not.

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