this post was submitted on 10 May 2024
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Among the games I've recently played and enjoyed:
Those are all one- or two-man efforts.
I also like some games with much larger teams, but I'm not sure that things are simply getting bigger.
They're definitely getting bigger, but not with anything meaningful. I'm playing through Cyberpunk 2077 and it definitely feels like a lot of the side missions are unnecessary filler to pad out an excuse for the major names they got involved. I'm guessing other AAA are the same, "we need to do more than last time" whether it's impactful to the story and experience or not.
You look at the credits to a lot of games these days and notice that the vast majority of people are in the various art departments or management with, like, 3 people programming it all and the same or fewer people in QA. And it can take upwards of an HOUR to get through all the credits because there are THOUSANDS of people working on it.
Small teams deliver more concentrated quality, IMO.