this post was submitted on 10 May 2024
62 points (100.0% liked)

CrackWatch

3493 readers
1 users here now

IF YOU ARE NEW TO THIS FORUM, PLEASE READ THIS POST >>>>The Beginner's Guide<<<< IT WILL TAKE 2 MINUTES MAX, AND IT WILL ANSWER MOST OF YOUR QUESTIONS

Welcome to CrackWatch, a piracy news forum dedicated to informing the public about the latest cracks and bypasses.

To get live announcements of the latest releases, follow our Twitter

Rules

  1. No question threads. Read the beginners guide.
  2. Don't spam or post non-related posts. This includes NSFW.
  3. Do not use link shorteners
  4. Don't be rude, racist or sexist
  5. Linking directly to or requesting cracked games and software is not allowed.
  6. Follow the Posting Guideline

founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
[–] KairuByte@lemmy.dbzer0.com 1 points 6 months ago (1 children)

Anti-cheat makes a lot of sense in certain cases. Multiplayer, for instance, and even online coop. The moment you’re able to influence someone else’s experience, anti-cheat makes sense.

Though I’d argue it should be optional for “private” experiences, like private servers.

[–] Draconic_NEO@lemmy.dbzer0.com 1 points 6 months ago

The problem is that basically any anti-cheat that isn't server side and is installed locally on the machine is in one way or another a rootkit (especially the ring 0 ones), and because their purpose is obfuscation they often do more than they say they do and their operators have no accountability, we can't, and shouldn't trust them. Server side ones make sense and I don't have any issues with those, as those can't affect the host machine (except due to vulnerabilities).

Though I’d argue it should be optional for “private” experiences, like private servers.

I'm a big proponent for decentralized online play where the servers aren't based on the company which has a desire to make money off you (the whole reason they're trying to put rootkits in people's computers). Especially after all the shit around online games terminating their services and becoming unplayable, for games with decentralized online play and matchtaking services this basically wouldn't happen, sure a game could become unpopular but even if there were no servers for a game like that, one could still start up a server for their friends to play on together, these games never really die.