this post was submitted on 14 May 2024
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People complain about the total cost too get everything in The Sims, but I don't remember anyone complaining about the total cost of every song in Rock Band.
Lol I absolutely complained about the cost of songs in Rock Band and Guitar Hero. I started playing those games in Guitar Hero 2 and refused to ever pay extra for additional songs. I guess in my mind, that was vastly different than paying for stuff like Stellaris DLC since I felt like I was being nickled and dimed.
I take that back though. Now that I think about it I might have paid for the Trogdor song... unless that was included in the base game.
I think that trogdor was free (and he comes in the niiiiiiiiight)
Trogdor was a man. I mean, he was a dragon-man. Or maybe he was just a dragon. But he was still TROGDOR!
My friends definitely did. Granted, we had varying taste in music so there was always a little bit of something for everyone. If we only played it single player we might only have bought a quarter or less of everything.
Sims on the other hand, a lot of expansion packs are features from prior games cut up into small chunks and given new animations then sold for ridiculous amounts of money. After sims 3 I promised myself to never buy another sims game knowing damn well it would just be a constant drain on my wallet if I ever wanted to stay current or enjoy anything close to a complete experience. You certainly can enjoy just the vanilla base game, but everyone who ever played this series before knows you most of the expansion packs if you want to play as intended and experience the good stuff.
My friends sure did. Personally I never gave a damn about rock band or any other music rhythm games. You're not long though.
I also like to point out that train SIM DLCs, which I also don't play or care about, are also exorbitant and insanely numerous. But that's a really niche product and I've heard the argument made that they're trying to recoup off of the investment for something that gets low numbers of sales. I don't know how much work goes into developing one fucking train car or one train or whatever; it would seem to me that most of it should just be assets considering that the physics engine and basic architecture of all components is done and basically similar. Regardless of it's statistics a train engine is a train engine and all cars look basically the same; standardized wheel frame with one of a fairly small number of actual car designs. I think it's like a dozen or two? Everything after that is scaling and skin, and changing numbers for a scale isn't that hard. I don't even know if these things have hit boxes, since it's just meant to be a train sim and not something you run around on like a platformer. So whatever the cost of developing the skin assets is most of what those DLCs are, so charging like 15 bucks for each them is pretty ridiculous. Honestly I don't even know why I looked into this in the first place years ago but the pricing structure really is silly.