this post was submitted on 15 May 2024
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cross-posted from: https://sopuli.xyz/post/12670951

Starfield's new Xbox performance modes are thoughtful and comprehensive

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[–] DeathbringerThoctar@lemmy.world 17 points 6 months ago (5 children)

Bethesda's Starfield was generally a well-regarded RPG,

According to whom? It was a hollow shell of a game with a main storyline that can be summed up as "there is none."

[–] tal@lemmy.today 8 points 6 months ago (1 children)
[–] DeathbringerThoctar@lemmy.world 5 points 6 months ago

I enjoyed what little of it there was too, but there just wasn't anything substantial to it. What was there was mechanics FO4 did better 8 years earlier supporting a non existent story and a largely empty world. I was willing to overlook that snapping/building ships/outposts was FO4's settlement building but somehow worse. I was prepared to accept that individual clothing pieces were no longer a thing in favor of monolithic outfits even though it felt like a step backwards. I was even willing to accept that I couldn't walk from one side of a settlement to the other without 3 load screens but by the time it got to the "ending" and my own gorram character just chuckles at me for thinking anything whatsoever would be explained it was obvious that I'd been taken for a ride. I liked what was there, or maybe I just really wanted to, but I was much more disappointed by what wasn't there.

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