DeathbringerThoctar

joined 1 year ago
[–] DeathbringerThoctar@lemmy.world 4 points 2 months ago (1 children)

Oh, I stand corrected

[–] DeathbringerThoctar@lemmy.world 38 points 2 months ago (3 children)

People are just now acknowledging it. Execs tend to have a disdain for the minutiae. They're like kids that only want to do the exciting bits. As a result things get fucked because they don't really understand what they're doing. As Muskrat would say "move fast and break things." It's a terrible mindset.

[–] DeathbringerThoctar@lemmy.world 156 points 5 months ago (1 children)

I'm pretty sure no part of this is a good thing

I enjoyed what little of it there was too, but there just wasn't anything substantial to it. What was there was mechanics FO4 did better 8 years earlier supporting a non existent story and a largely empty world. I was willing to overlook that snapping/building ships/outposts was FO4's settlement building but somehow worse. I was prepared to accept that individual clothing pieces were no longer a thing in favor of monolithic outfits even though it felt like a step backwards. I was even willing to accept that I couldn't walk from one side of a settlement to the other without 3 load screens but by the time it got to the "ending" and my own gorram character just chuckles at me for thinking anything whatsoever would be explained it was obvious that I'd been taken for a ride. I liked what was there, or maybe I just really wanted to, but I was much more disappointed by what wasn't there.

[–] DeathbringerThoctar@lemmy.world 17 points 6 months ago (5 children)

Bethesda's Starfield was generally a well-regarded RPG,

According to whom? It was a hollow shell of a game with a main storyline that can be summed up as "there is none."

We must take sides. Neutrality helps the oppressor, never the victim. Silence encourages the tormentor, never the tormented.

 

I'm pretty sure he loves me, but he needs to find a way to express it without his teeth.

view more: next ›