this post was submitted on 28 May 2024
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[–] Vent@lemm.ee 28 points 6 months ago* (last edited 6 months ago) (2 children)

R6S has been a pay-to-win mess after the first few "seasons". What's the difference between a subscription service and regular releases of "optional" $30 dlc that gives you new characters, and thus an edge over the competition?

R6S players will cope by saying characters are balanced and, if you're good, you can win with just the basic free characters. The fact is, more characters lets you adapt to, and more effectively counter, more maps, play styles, opposing characters, metas, etc...

Yes, you can unlock the characters for free, but there are dozens of them and each one takes a ridiculous number of hours to unlock, during which you're playing at a disadvantage. It's pretty much impossible for anyone other than dedicated school-aged kids to unlock all of the characters for free.

All of this, and the game still costs money to buy!!! Complete scam.

[–] tb_@lemmy.world 13 points 6 months ago* (last edited 5 months ago)

What's the difference between a subscription service and regular releases of "optional" $30 dlc

The ability to easily opt in and out. Which is exactly why they want to go to a subscription model.

To add: a "year pass" before was $30 - 50 before.

[–] FuryMaker@lemmy.world -2 points 6 months ago* (last edited 6 months ago)

How's it pay to win though?

Can't I can unlock those same operators with renown?

Aren't older operators still better for this and that?