this post was submitted on 28 May 2024
55 points (96.6% liked)

Linux

48328 readers
613 users here now

From Wikipedia, the free encyclopedia

Linux is a family of open source Unix-like operating systems based on the Linux kernel, an operating system kernel first released on September 17, 1991 by Linus Torvalds. Linux is typically packaged in a Linux distribution (or distro for short).

Distributions include the Linux kernel and supporting system software and libraries, many of which are provided by the GNU Project. Many Linux distributions use the word "Linux" in their name, but the Free Software Foundation uses the name GNU/Linux to emphasize the importance of GNU software, causing some controversy.

Rules

Related Communities

Community icon by Alpár-Etele Méder, licensed under CC BY 3.0

founded 5 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
[–] leopold@lemmy.kde.social 6 points 5 months ago* (last edited 5 months ago) (1 children)

How? D3D9 only needs HLSL 3. Perhaps you meant adding support for newer D3D versions? D3D10 and D3D11 support are certainly possible, though even still D3D11 only needs HLSL 5. As for D3D12, it would be impossible for the same reason Vulkan on Gallium is impossible; it's too low level.

Anyway, I've used Gallium-Nine with RadeonSI. It works fine. It can even be faster than DXVK, sometimes. Other times, DXVK is faster. They're about on par. Which kinda begs the question, what's the point? Gallium-Nine isn't substantially faster than DXVK and is much less portable, since it requires a Gallium3D driver to work, so it won't work for Nvidia. The Nouveau Gallium3D driver is way too slow to come close to DXVK. Zink + Gallium-Nine probably works, but I also can't see that beating DXVK. That's the reason Gallium-Nine died. Not because they didn't have the latest HLSL, but because DXVK killed interest in the project.

[–] bruhduh@lemmy.world 1 points 5 months ago* (last edited 5 months ago) (1 children)

Yes, I've meant adding new version support, my idea is, easier native game development for Linux would be great, and having directx open sourced will be a step in that direction, albeit small but still it is a step in right direction

[–] leopold@lemmy.kde.social 4 points 5 months ago (1 children)

The D3D shader compiler has been open source for many years. This is just a new version of it.

[–] bruhduh@lemmy.world 1 points 5 months ago* (last edited 5 months ago)

Didn't know, thank you for new info