this post was submitted on 06 Jun 2024
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[–] kindenough@kbin.earth 25 points 5 months ago (2 children)

I played Borderlands 2 for quite a while, 1200 hours +, 100% on Steam. Some of the best gaming moments in my life fighting Vermivorous the Invincible with 3 friends. What came after in the franchise was just disappointing to me.

[–] Linkerbaan@lemmy.world 13 points 5 months ago* (last edited 5 months ago) (1 children)

I don't understand why everyone likes 2 so much. Borderlands 1 had the real dystopian Mad Max vibes. And there was Claptrap for some comic relief.

Borderlands 2 started making a comical relief character out of everything. Bandits were clowns. All the bosses were clowns. All major NPC's were clowns... The entire "dystopia" went out of the window and Borderlands 2 turned Mad Max into a slapstick comedy.

Just the intros of the two games show the massive difference. There is no "survive the wasteland" anymore.

Intro 1

Intro 2

[–] CheeseNoodle@lemmy.world 10 points 5 months ago* (last edited 5 months ago) (1 children)

IMO:
1 had the best vibes and the best gear scaling
2 had the best villain and boss fights
3 had the most fun character abilities.

A huge part of the problem is it becoming a classic heros vs villains story. It was way better when we were just mercenaries in it for ourselves.

[–] Linkerbaan@lemmy.world 2 points 5 months ago* (last edited 5 months ago) (2 children)

Which abilities did you like? I found some nice but many were a bit overpowered. But maybe that's because I selected ~~Brick~~ Salvadore in Borderlands2. The dual wield button practically destroyed everything. They also had so much power that the unique guns (which was the original selling point for Borderlands) felt less impactful.

[–] CheeseNoodle@lemmy.world 2 points 5 months ago

Honestly the lack of balance is what I appreciated, throwing drones or skags at people or summoning a mech and firing off a huge volley of homing missiles. Given the series was already flanderized by BL2 it was nice to have more unique powers; though the timing of them felt a bit nasty as they were too frequent to be worth saving but had enough cooldown to be annoying in a tight spot. I think a good balance in future would be impactful powers with a much longer cooldown or some kind of conditional trigger that keeps guns the main focus.

[–] bionicjoey@lemmy.ca 1 points 5 months ago* (last edited 5 months ago) (1 children)

But maybe that's because I selected Brick in Borderlands2. The dual wield button practically destroyed everything

Brick wasn't playable in BL2, but I'm assuming you mean Salvadore

[–] Linkerbaan@lemmy.world 0 points 5 months ago

You are correct. I confused the berserker class with the berserker.

[–] BmeBenji@lemm.ee 1 points 5 months ago

I played the shit out of 2 as well. When 3 came along it had literally all of the improvements I wanted to see, and it felt so much better to boot, but the core gameplay had grown stale because of how much time I spent in the second