this post was submitted on 08 Jun 2024
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[–] ssm@lemmy.sdf.org -4 points 5 months ago

It's easy to blame the monetization model, but the devs did decide to pour their effort into a project, knowing that they would likely be cucked by their publisher. There was an way to easily avoid this, even if it meant the game wouldn't have gotten as much attention. The fewer people use publishers, the less they dominate the front page of retailers.