this post was submitted on 11 Jun 2024
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Tbh, even letting the platforming aside, the difficulty levels were pretty glossed over in Eternal.
Choosing hard for the pushing yourself for fast paced gaming turned the health of every enemy to 11, making some weapons pretty useless instead of leaving them satisfying gameplay parts. Enemy animations were rather broken, too. In 2016, you could see every attack being prepared no matter how quick they were. In Eternal, it felt like playing an online game where animations were simplified and as if you were playing through a tick rate game where the game skipped cues for next enemy movements. A scrawny, naked possessed taking several melee hits wasn't fun at all.
On easy, it is not even Doom.