this post was submitted on 12 Jun 2024
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[–] givesomefucks@lemmy.world 3 points 5 months ago (1 children)

Eh, I'd argue that controllers are part of a console, and often the most important part.

Interface is a huge deal, Xerox giving Gates the computer mouse is what led to PCs becoming widespread.

And it's used in like, every PS5 game...

The issue is there just aren't many real PS5 games. It seems like the majority are just "next gen updates" these days, but I'm not aware of a single game designed for PS5 that just ignores adaptive triggers...

Maybe some that released day 1 of the console.

[–] Cyberspark@sh.itjust.works 1 points 5 months ago (1 children)

PC games often use or recommend controllers and there's nothing stopping them doing the same thing. I hesitate to label it as a console innovation because it's not limited to console in effect. Hell, PC games can use kinect and wii-motes, though not without some work, so those I'm more likely to give.

I'll take your word on the PS5 games, it wasn't really fair for me to make that judgement without having access to many myself. I think it's one of those things that's easily overlooked. I don't think it's as big as gyro, though that xbox still lacks that is shocking. We'll see going forward I guess.

[–] Zehzin@lemmy.world -1 points 5 months ago

So if they hadn't allowed you to use them on PC it would be an innovation?