this post was submitted on 12 Jun 2024
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Most players use guides to play that game?
Is that common these days?
It doesn't seem very fun.
FromSoft sort of brought it upon themselves with their design philosophy to be fair, going back at least as far as Dark Souls. Selling a DLC and having it locked behind a convoluted puzzle you wouldn't figure out without a guide was certainly a choice, for example.
Case in point: I played dark souls for 30 minutes and then gave up.
Did not seem worth it.
30 minutes is not nearly long enough to get to anything convoluted.
Not at all convoluted, dark souls seemed very simple, just deliberately constructed to prevent player progression or exploration without any good reason to.
Here is a game. Do not play the game.
The controls were not great, as far as I remember. The first zombie I encountered could just tap me out unless I dodged it correctly and I hit it like 10 times and nothing happened and then it got boring.
I guess 11 strikes kills it? Yeah I'm not going to do that for 3 hours without any reason to.
There was no lore or intro to show why I should care about the game or it's characters or anything.
Does the story get interesting? Because the gameplay was trash and nothing indicated that it was going to get better as the game progressed.
Were you trying to kill the zombie before you get a weapon in the tutorial?
This was years ago, and the controls and camera were so janky I didn't play very long, so I really can't remember, it just felt like the beginning.
I am checking a playthrough. I remember beating this asylum demon and all of these items.
The controls were so slow and confining, I stopped playing after the asylum demon. I didn't feel like stutter rolling 100 times for every boss.
In all the games, your roll speed is determined by your equipment load. You may have picked a starting class that had heavy load, and thus a slow roll. You can take off armor to lower your load.
I think all the games after ds1 show you the percentage of your equip load.
Ah, that's probably it, I can get pretty pack rat until I know anything about the game and what'll be useful or not. Thanks.
The first Dark Souls is pretty clunky compared to modern games though, to be fair
I played several modern games before I decided to give dark souls a try because elden ring had got so popular, and I didn't know at the time about the inventory burden making the roll slower.
None of the new games have instruction manuals, I got the remastered dark souls for the switch.
Man I miss instruction manuals, I feel like some basic context are necessary enough thought there should at least be an official online brief for any game explaining the basic mechanics, Even if they don't want to print out manuals.
Yeah, I don't remember there being any pointers about equip load. On one hand it makes perfect sense, put heavy armor on and you're slower. But on the other hand, it's a video game, so many players wouldn't expect it and then spend hours trying to figure out why their controller rumbles when they roll
And that specific correlation is an uncommon mechanic in games, I can't count the number of games where inventory load only has a bearing on the number of items you can carry.
The more you know
To be clear, it's weight of equipped items. You can have as much stuff as you want in your backpack.
The UI will show your equip load (as a percentage in newer games), and how it changes when you change equipment. Note that some rings are surprisingly heavy.
I think there's a breakpoint at 70% where your roll gets worse.
This, important distinction, doesn't matter how many items are in your bag, just what you're wearing.
I do like the mechanic though. Really forces you to adapt your playstyle. Some enemies are slow enough for it to not matter, and then with others it might actually be better to take some armor off, so you can dodge their attacks better.
Cool, well I'm going to get into elden ring now that I've gained some good perspective on it, and I might even try dark souls 1 again. Thanks!