this post was submitted on 14 Jun 2024
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[–] Sabin10@lemmy.world 32 points 5 months ago* (last edited 5 months ago) (9 children)

Maybe it's because I grew up with 8 and 16 bit rpgs but I despise level scaling. It really takes the enjoyment out of playing for me so I just don't play games that have it. Some games have min and max enemy levels based on location but others keep the enemies in lock step to you and it just makes playing the game feel pointless. In either case, every game with level scaling would be better without it.

[–] Kolanaki@yiffit.net 10 points 5 months ago* (last edited 5 months ago) (5 children)

The only kind of scaling I am okay with is how new enemy types will only start appearing after level X. You still feel like you're getting powerful, but at the same time you start getting slightly more challenging enemies sprinkled in. However you only really need this in non-linear games where you expect and encourage the player to go anywhere they want instead of having complete control over the progression and how things ramp up.

Like Fallout New Vegas and 4 do. Though even those could be a bit better.

[–] withabeard@sh.itjust.works 13 points 5 months ago (3 children)

Na... Honestly

Baldurs gate and bgII had an open world where you could go anywhere. Go to certain places early game, you'd get hard fucked up. Go there later, you could make progress.

I loved the feeling of getting more powerful and that was what unlocked more of the game.

[–] kurcatovium@lemm.ee 4 points 5 months ago

The best example of this is any game from Piranha bytes. Especially first Gothic was prime example. You're such a piece of sht at the beginning that every single even the most basic creature will give you hard time killing it or will smash you with one hit in case of stronger ones.

But as you level up and get better gear things will change drastically. Even couple levels or stronger weapon will enable you to progress to new part of map, because now you're able to finally kill the pack of wild flies guarding the passage.

Few levels later you can even go through forest without constant fear of wolf attack. And at the end you smash shadowbeasts like it's nothing... This feels awesome and that's what level scaling absolutely ruins.

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