this post was submitted on 16 Jun 2024
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[–] Potatos_are_not_friends@lemmy.world 36 points 5 months ago* (last edited 5 months ago) (4 children)

This is not the flex they think it is. It's not that fetch quests suck, it's how they're presented.

Ubisoft sucks at it. Grab 100 feathers. Climb all 20 towers. It's mechanical in its delivery and the payoff is often stupid like a bump to your stats.

But look at Zelda. Find all 8 triforce pieces. Or Dark Souls. Get the two halves of the elevator medallion. The journey feels real. Even Skyrim's optional fetch quest - collect all the dragon masks, the delivery is amazing.

And in a role playing game, hanging out and enjoying the world has its benefits.

I just started DA:I again and am indeed collecting shards in the Hinterlands. But it feels OK, so far. I have so many memories of that game, with the first playthrough clocking in at about 100 hours. I like being able to run around and discover stuff and with the influence score it feels like progress. But I'll still give Veilguard a chance.

[–] johsny@lemmy.world 6 points 5 months ago

Ex fucking zactly.

[–] beebarfbadger@lemmy.world 1 points 5 months ago

"People were complaining that I sent them to fetch me a sandwich every five minutes, so we listened to their complaints and next game, the player character will have no legs and thus not be able to move anymore."

[–] SuperSaiyanSwag@lemmy.zip 1 points 5 months ago

I don’t think they are “flexing” in that way, they are just saying that they are moving away from their last game’s formula