this post was submitted on 22 Jun 2024
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[–] Gradually_Adjusting@lemmy.world 39 points 5 months ago* (last edited 5 months ago) (9 children)

The game is not "difficult" per se, it's just that the underlying systems of how to make it easier aren't made explicit. You're meant to engage with it and learn how to create the advantages you need. It's supposed to be a process of learning and growth that feels rewarding and earned. Or read a guide.

It's honestly one of the easiest From games, once you engage with the particulars. Let me be clear: This isn't an elaborate "git gud". That began as an ironically bad opinion that inevitably became a genuine opinion held by fools.

Engage with the systems and dynamics presented to you, and you begin to see that the difficulty setting in ER (and other Souls games) exists on a conceptual level.

The exception that proves the rule here is Sekiro, which was an amazingly interesting experiment in putting you into a character's shoes through game mechanics - the only way to beat the game is to adopt the bold and precise combat style of the main character. The difficulty of that game comes from hesitation, fear, and carelessness - and it is painfully unforgiving.

[–] tomalley8342@lemmy.world 1 points 5 months ago* (last edited 5 months ago) (4 children)

It's honestly one of the easiest From games, once you engage with the particulars.

I see this being said from time to time and I thought it was just me not "Gitting Gud", so after being filtered by Captain Niall even with my mimic summon, I went through and cleared Demon's Souls, Dark Souls 1 and 3, Bloodborne, and Sekiro all for the first time, and they were a fucking breeze compared to Elden Ring. I used a strength scaled zweihander in the Demon/Souls games to have the closest comparison possible (and also because I think it looks good). I guess it depends on which weapons you enjoy using, but the fact that there's such a big skill discrepancy between entire weapon categories is in itself a pretty big stain on Elden Ring's claim to be an RPG.

edit: I shouldn't say they were all a breeze. Bloodborne and Sekiro were difficult for sure. Not even close to comparable to my experience with Elden Ring though.

[–] conciselyverbose@sh.itjust.works 5 points 5 months ago (1 children)

I guess it depends on which weapons you enjoy using, but the fact that there's such a big skill discrepancy between entire weapon categories is in itself a pretty big stain on Elden Ring's claim to be an RPG.

They're fundamentally different play styles. Difficult to you doesn't mean that that's what's most difficult for someone else. You engage from different spacing, move differently, and pace your attacks differently. When most of the difficulty from combat is about learning what gaps you can exploit and how to protect yourself against different enemies with different attack patterns, that difficulty is going to vary heavily based on what your previous experiences are and how you intuitively understand the concepts. It's what "git gud" actually means. FromSoft games force you to learn the mechanics of the combat, and calling strength based sword "harder" than a magic build is mostly about what style clicks better with you personally.

Gameplay wise, FromSoft games are as pure ARPG as it gets. Stats matter a lot and the combination of stats and gear fundamentally changes the optimal approach to encounters. Most RPGs have higher and lower barrier to entry classes, and most RPGs have variation in skill floor and skill ceiling of different types. The biggest difference is that most RPGs with comparable depth don't have anywhere near the level of fidelity mechanically.

[–] tomalley8342@lemmy.world 1 points 5 months ago* (last edited 5 months ago)

Yes, I understand. I am claiming that colossal weapon users simply have less gaps to exploit and aren't provided with enough advantages to compensate for the lack of attack opportunities for most bosses. And after playing the other souls games, this lack of opportunity is made even more readily apparent in comparison.

My time with bloodborne (saw cleaver) and sekiro (there is only one playstyle) gave me a taste of From Software's design when they decide to treat your playstyle as a first class citizen, and I had a wonderful time. I just didn't get that same feeling at any point in Elden Ring is all.

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