His games are certainly cinematic, and as game directors go he's certainly an auteur. I'm still not sure why he felt the need to clarify.
Gradually_Adjusting
Okay now I might buy it just for the redemption arc.
Snack of Theseus
Shitting in a garden is good for the plants... Maybe this is like that?
It's a surface book 3. I'm out of office at the moment so the comparison is from memory alone, sorry if I was significantly off.
Further wrinkle: I run it from an external SSD.
Mine is not dissimilar and it runs BG3 on low settings.
Finally will get to play as whoever Ciri yells at for sucking
I think we're about six hundred doomed worlds deep by now. Eventually we hope to cross some kind of Einsteinian barrier to get to the other side
Plus, the actual creatives aren't gone just because their studio stopped making games, they usually keep working in some other role. It's hardly ideal, but it's wrong to frame this as a loss of their future contributions.
To equivocate a little, a great team is bottled lightning and having them disbanded because of market dynamics is a loss.
I should have said more, for once. I meant simulation more to describe the Bethesda house style, which seems to be this idea that having apples that can roll around on a table or whatever is immersive and engaging enough that you don't need Michael Kirkbride hanging around putting weird metaphysical shit all over the place, actually. I wasn't saying they were good at it, only that it appears to be what they think.
I think they really don't believe in storytelling in the way traditional game writers do. They think enough simulation can replace good writing.
Personally I'm certain they are wrong, and it's tragic that they own the Elder Scrolls IP.
Of all the callow villainry, I wish a comparison to Baldur's Gate 3 was the worst I've heard. I have seen such articles talk about Avowed in terms of Skyrim, which was released closer to Banjo Kazooie than Avowed. No irrelevant remark is beyond them, no matter how patently inane.