this post was submitted on 28 Jun 2024
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Piracy: ꜱᴀɪʟ ᴛʜᴇ ʜɪɢʜ ꜱᴇᴀꜱ

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The other day I saw a bunch of USB sticks for sale at a gas station with greatest hits of various artists and music genres and it got me thinking of physical piracy again. It's something I haven't consumed for over 15 years, but with the fall of prices of USB sticks it is completely viable economically if you do the math, and I hope it can even help game piracy.

A 64GB stick costs about 5 US dollars today, and it can carry most AAA games with a few exceptions. That's 1/12 of the full price, and if you consider the pirate will charge you another 5 dollars for his work, you will still get the game for 1/6 of the release price. But you will obviously think: why would I pay 10 bucks for a game I can download for free? Here is the catch.

There are many games that haven't been cracked lately because crackers don't have any incentive to do so other than their own self-satisfaction. If they got paid by some pirate group to do so, then things would be different. I can imagine someone in Russia making a group and paying crackers to crack a game so they can sell it for Russian gamers in the black market. If they come up with some way to make it as hard as possible for the buyers to share these cracked games among them, they could make a lot of money with this.

And here is where the anti-piracy organizations might help the organized crime. With their cat-and-mouse hunt to close online piracy groups, they will make it harder for people to share it online, making the offline piracy more attractive. Would you mind paying 10 bucks for an USB stick or 5 bucks just to copy something to it instead of paying some VPN that might not be enough to hide your traffic?

For old games this wouldn't work, because they are already very cheap on Steam, but for new releases, I can see this working, and everybody, buyers and sellers, would very happy with the money they're making and saving.

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[–] onlinepersona@programming.dev 5 points 4 months ago (2 children)

Just use I2P and share anonymously. No need to do it physically, get identified by a recording on a client's phone, and have your door busted in by the popo. Anonymous overlay network is where it's at.

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[–] aldalire@lemmy.dbzer0.com 5 points 4 months ago (1 children)

Cool, a fellow i2p enthusiast! We really should transfer or at least offload existing piracy infrastructure to i2p. I’m gonna keep shilling i2p as well haha. By then, piracy will be nigh unstoppable. I dream of the time when pirates rule the high seas once more.

[–] DarkDarkHouse@lemmy.sdf.org 2 points 4 months ago

There’s dozens of us! But seriously, i2p has a future for this

[–] Joejoe582@lemmy.dbzer0.com -1 points 4 months ago

The problem here is not only sharing games but cracking them too. That is the main problem actually. I'll quote myself just to clarify it.

Crackers are disappearing because the job got too hard and they don’t have any incentive to do it. Add money to the equation, make them earn a little for it, and then both gamers and crackers will benefit from it.