this post was submitted on 15 Jul 2024
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[–] ToyDork@preserve.games 1 points 4 months ago* (last edited 4 months ago)

My point with the setting was that, at least according to verifiable evidence, certain aspects of society have been proven to run better in all implementations under circumstances that translate to all or many cultures, but we don't use them in most places because they're strange or because of demonization in the eyes of the more influential demographics.

In short, it's a setting that proposes "a near utopia would require a lot of planning and transition periods, but the biggest blocker now is greed, arrogance and hatred, not technology" in a fantastical way, but it's basic messages being relevant to today.

If people want to know the societal implications of technology, I wanted to give someone a reason to be able to trust technology when people are trustworthy, and that governments and corporations can only be trusted as long as that trust is unbroken, but individual people can change.

It is illegal in the setting for the oligarchs to remain in control if so much as ONE of them is ever caught with non-UBI currency, because you get one residence period and it's small because of the huge population size (~100 billion when the novels would have started) and that UBI includes the free residence. Which means the oligarchs are not just on UBI, they can't spend more than that UBI per month and it's in special corruption-resistant currency that has all transactions publicly visible. The only security the "council" gets is that they don't take 9 months to respawn if they get killed 3 times in a week.

That's not what drives the story, though. The corruption in business still exists to a degree, but besides that the inhabitants have time to heal from trauma, so much that though certain inanimate objects are made eternal, most are not because it would make life boring and economics (even if just as what could be compared to game mechanics rather than an actual economy) relies on a degree of scarcity.

The characters learn when they're resurrected that immortality is provided for it's own sake and because nobody deserves to stop existing, but not everyone is as easily swayed to the idea that there's no room in this setting for hatred. There are a lot of things that cause cynicism but all of them give a different kind of person a stress reaction to immortality not seen in people without significant mental trauma, which is what the story would have been about; learning to be okay with the realization you can never really reach a final destination, that if the afterlife is a game then you have to play that game to a degree or you'll just be miserably bored in unnecessary "tribute" to the idea that worth is based on numbers or reputation.

Unfortunately, even when I provided free samples of the stories, I only received blatant disapproval of the setting and outright demands to modify it to be something that is dystopian in practice, not just appearance. A big theme was supposed to be that the setting wasn't built to be beautiful, but because the people in it are not being constantly pushed down, and the structure of society resembles the best real life has ever had, and grafitti and personal additions for beautification is both legal and encouraged, even a world of creaking thousand year old buildings and standardized apartment modules with solar panel exteriors feels less like cyberpunk and more like solarpunk than solarpunk itself ever has.

Eventually I gave up, because people saying "your work should not be about how this society avoids dystopia, but about how I think of it as dystopia because people I disagree with are there" does not change the fact that if we had to pick restrictions, it would be to put a ban on people like Hitler running for any political position or keeping their original identity, not leaving them dead entirely because then everybody starts complaining that because they dislike Person X, that Person X not even be allowed to state their case. Once you start getting into resurrection and reprogramming reality itself, letting slippery slopes like that begin to crumble is essentially playing god with a Russian roulette. But no, people still think their personal standards are the center of morality and even defended leaving groups dead based purely on association. I write fantasies, not tragedies. If that's how people think, I'll be writing a much less kind assessment of what we can become that we each would actually deserve.