this post was submitted on 10 Aug 2024
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[–] narc0tic_bird@lemm.ee 6 points 3 months ago (1 children)

Because enough people will then buy the game twice that it's worth the very slight reputation loss for them.

[–] magic_smoke@links.hackliberty.org 3 points 3 months ago* (last edited 3 months ago) (1 children)

Also because they can rush the console port out quicker without having to drop a half-baked PC port.

For what its worth, I remember GTA V looking good, being preformant, and having the same amount of bugs you'd expect to find in any other open world sandbox game. No more, no less. Also the options panel was reasonably detailed.

That being said the ports for GTA III/VC/SA are clunky as shit, and the framerate dependency is a fucking joke that shouldn't have been considered acceptable even back then. Even GTA IV had a lot of issues, but those are all like 15-20 years old at this point. It's almost as irrelevant as complaining about Max Payne not working under Win XP, despite being less than a year old when the OS launched.

[–] conciselyverbose@sh.itjust.works 3 points 3 months ago (1 children)

Their DRM or whatever they were doing with logging into rockstar was a giant pain in the dick. It meaningfully changed the amount I played it.

That's true, I forgot about that. Their DRM was obnoxious. We already have to deal with Steam, at least that has features which improve gameplay to make up for it.