this post was submitted on 09 Dec 2023
121 points (89.5% liked)

Games

16806 readers
1127 users here now

Video game news oriented community. No NanoUFO is not a bot :)

Posts.

  1. News oriented content (general reviews, previews or retrospectives allowed).
  2. Broad discussion posts (preferably not only about a specific game).
  3. No humor/memes etc..
  4. No affiliate links
  5. No advertising.
  6. No clickbait, editorialized, sensational titles. State the game in question in the title. No all caps.
  7. No self promotion.
  8. No duplicate posts, newer post will be deleted unless there is more discussion in one of the posts.
  9. No politics.

Comments.

  1. No personal attacks.
  2. Obey instance rules.
  3. No low effort comments(one or two words, emoji etc..)
  4. Please use spoiler tags for spoilers.

My goal is just to have a community where people can go and see what new game news is out for the day and comment on it.

Other communities:

Beehaw.org gaming

Lemmy.ml gaming

lemmy.ca pcgaming

founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
[–] Draedron@lemmy.dbzer0.com -1 points 11 months ago (2 children)

At this point everyone should know they just lie to see what they cam get away with and then see what actually needs to be delivered in the next years only to still have a boring game

[–] wildginger@lemmy.myserv.one 4 points 11 months ago

The trailer looked like they slapped fantasy skins on no mans sky.

Its obviously not a lie. Its a slightly smaller version of what NMS is right now with what sounds like more smaller details and proper multiplayer.

That sounds completely deliverable based on what their current game can do right now.

[–] massive_bereavement@kbin.social 0 points 11 months ago (3 children)

That's the problem I have with their flavor of procedural generation: While there was some thematic difference between some planets, exploring them always felt like being on the same place.

Oddly enough I never felt this way with Minecraft and I can't say why...

[–] julietOscarEcho@sh.itjust.works 1 points 11 months ago

I expect the great leap forward in LLMs and AI art to dramatically change this at some point. They can already write pretty interesting plot with OK prompting, surely only a matter of time before someone is able to wrap that in a game.

[–] TIN@feddit.uk 1 points 11 months ago (1 children)

Funnily enough I was talking to my teenagers on this exact subject last night. At a basic level, nms appears to have what Minecraft does, plus spaceships. Why doesn't it work the same?

For us, we decided that nothing in Minecraft is difficult to get at the level you need it. Wood is easy, always there. When you learn that you need coal for torches, it's just in that rocky outcrop. Start digging, here's some iron for you.

In Minecraft you don't need to understand anything complex, until you're ready to understand something complex. And if you want to spend a week running around on the surface and collecting chickens, you can do that too.

I restarted a nms game the other day and remembered that constant "warning, warning" as the planet inevitably tries to kill me. It was disheartening.

[–] Schaedelbach@feddit.de 1 points 11 months ago

Just as a heads up: No Man's Sky has the creative mode where the whole survival stuff and the mindless basic material collecting is pretty much turned off. My daughter and I went on relaxing treasure hunts just the other day, jumping between solar systems and walking around on dangerous surfaces without grinding stuff first. It is a do-what-you-want game at this point.

[–] lgstarn@kbin.social 1 points 11 months ago

I agree with you 100%. The difference could be in the "uncanny valley" of proc gen... Minecraft is blocky, so you suspend judgement and just find the attention to detail a wonder, while perhaps realistic-looking proc gen games are not quite realistic enough.