this post was submitted on 24 Aug 2024
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Interested to see how they implement this. I've always thought that the first 150 turns of Civ are a ton of fun, but eventually it turns into a slog. I've always wished there were more automation options in the late game, and faster processing of enemy turns.
Being able to form armies that move as one is already a great improvement that could reduce a lot of managing late game. Same with reinforcements which will find their way to the front alone in Civ VII.
After 150 turns it's only fun when you go to war a lot.
You can speed up the animations or deactivate them completely, which speeds up the gameplay immensely.
I'm primarily a Civ 5 player and my issue is not with quick movement or quick combat (both on, of course) but the actual time to process enemy turns. It's a 14 year old game running on my absolute monster of a gaming PC, but it's still sluggish, especially with larger maps with more opponents. I can't imagine the Civ AI is that computationally intensive so I've never understood why it takes so long. I'd also like more customization options in cities so they auto-govern better in the late game, which is also a huge time suck especially when going dom.