this post was submitted on 24 Aug 2024
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[–] BreadstickNinja@lemmy.world 50 points 2 months ago (3 children)

Interested to see how they implement this. I've always thought that the first 150 turns of Civ are a ton of fun, but eventually it turns into a slog. I've always wished there were more automation options in the late game, and faster processing of enemy turns.

[–] MrPozor@discuss.tchncs.de 15 points 2 months ago

Being able to form armies that move as one is already a great improvement that could reduce a lot of managing late game. Same with reinforcements which will find their way to the front alone in Civ VII.

[–] Pringles@lemm.ee 6 points 2 months ago

After 150 turns it's only fun when you go to war a lot.

[–] vxx@lemmy.world 3 points 2 months ago (1 children)

You can speed up the animations or deactivate them completely, which speeds up the gameplay immensely.

[–] BreadstickNinja@lemmy.world 4 points 2 months ago

I'm primarily a Civ 5 player and my issue is not with quick movement or quick combat (both on, of course) but the actual time to process enemy turns. It's a 14 year old game running on my absolute monster of a gaming PC, but it's still sluggish, especially with larger maps with more opponents. I can't imagine the Civ AI is that computationally intensive so I've never understood why it takes so long. I'd also like more customization options in cities so they auto-govern better in the late game, which is also a huge time suck especially when going dom.