this post was submitted on 10 Sep 2024
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[–] sanpo@sopuli.xyz 139 points 2 months ago (55 children)

It's not like physical media makes any difference anyway these days.

Actual disk often gets just a glorified installer, and even if it includes the entire game you're likely to have to activate it online anyway.

The "own your games" ship has sailed long ago, unless you only buy no-DRM and your own backups.

[–] AbidanYre@lemmy.world 13 points 2 months ago (2 children)

I remember thinking it was bs when half life 2 required a steam account and now everyone loves it.

[–] pivot_root@lemmy.world 22 points 2 months ago (1 children)

For better or worse, the landscape has shifted since then. I can't imagine people love Steam for being Steam, but rather for being the most consumer-friendly platform on PC.

Refunds? No questions asked if it's within 2 weeks and 2 hours of playtime.

User reviews and ratings? Yes, and even comments on those reviews.

Community content? Steam discussions, guides, art, etc. Even mods with the workshop.

Bribes development studios for exclusivity deals? Nope! Devs can release games wherever the fuck they want.

Platform support? PC. Not just Windows, but going out of their way to make Linux a first class citizen. They even support Crapple despite its miniscule market share among PC gamers.

[–] IcePee@lemmy.beru.co 4 points 2 months ago

You're right. But, all this good stuff is to obfuscate the central fact that you don't own the property you bought. Sure, Valve has claimed that should they go away, as their last act, they'll provide the ability for users to own their purchases, but who actually believes them?

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