this post was submitted on 16 Oct 2023
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[–] wizardbeard@lemmy.dbzer0.com 0 points 1 year ago (5 children)

load times going into even the smallest buildings

Oh my god, it's such a little thing but the sheer inconsistency with what is and isn't a loading door is absurd. New Atlantis, the first city in the game is awful with this. You have "the well" where everything is on the same map, no loading. Then you go to the commercial district and it's a coin flip with little to no logic behind it.

Add the heavy reliance on fast travel to get anywhere and it just falls flat on its face on the open world exploration feeling. Sad considering the plot and dialog make such a huge deal about exploration.

[–] Transcendant@lemmy.world 0 points 1 year ago (3 children)

Yeah they really flopped with that aspect. I saw someone refer to it as 'loading screen simulator' and couldn't disagree. I don't understand how other devs can make things seamless, but Bethesda couldn't manage it.

[–] ElBarto@sh.itjust.works 0 points 1 year ago (2 children)

Other Devs try to use current gen engines, this is the same engine that Skyrim was on just with more shit added.

[–] leftzero@lemmy.ml 1 points 1 year ago

It's the same engine Morrowind was on.

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