this post was submitted on 19 Sep 2024
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[–] ICastFist@programming.dev 55 points 2 months ago (14 children)

"Multiple patents"

Specifies none

Off to a great start, I see. I know that actual game mechanics cannot be patented or copyrighted (the same principle applies to non digital games), so I'm really curious to what these patents are.

[–] sandbox@lemmy.world 13 points 2 months ago* (last edited 2 months ago) (1 children)

You’ve mixed copyright and patents together and confused yourself a bit. Game mechanics cannot be copyrighted, but they can be patented. Some game component designs can be copyrighted as well, and even trademarked.

There are many, many, many game mechanics and features which have been patented, such as in-game chat, minigames on loading screens, arrow pointing to destination, and so on. Game studios have to license those features from the patent holders if they wish to use them.

Some random company even owns a patent for the concept of sending and receiving email on a mobile device. The entire system is a fucking joke.

[–] FatCrab@lemmy.one 2 points 2 months ago

There is an era of patents from the late 90s through the early-mid-00s that were insanely vague and rarely stand up to scrutiny, but most are expiring at this point, if they haven't already. Generally, though, patents are not granted on "concepts" but on implementations. That's a sometimes ambiguous line, but that's a fundamental principle of modern patents.

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