this post was submitted on 22 Sep 2024
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I mean is it really a mystery why it was dead on arrival?
Well, you got 4% max that care about that, the rest though.
And 400mil and no marketing is surprising as usually it seems to go the other way, at least they delivered something... god the bar for AAA is low, but not wasting money on poorly targeted ads and otherwise hyping is new
if they had announced Linux support on release, at least some of that 4% would have enthusiastically hyped it up before and now, and would have played it. Average Linux users are more enthusiastic fans than the average non Linux user for anything that includes Linux, and that niche could have been a good initial support. But it wasnt so.
Statistically speaking, if the other 96% of normal people who play games of that genre couldn't be asked to play it, what percent of the 4% would be any more interested?
And as a pretty long term linux user, any good game I care to play so far has had no need to market to my small demographic. Not using shitty practices rampant through AAA basically guarantees it just works under wine, it's incredible really.
Also as someone slowly building a game, that won't be a demographic I'll explicitly market to. Linux support is necessary as it's what I use, but also as a result of using open source software. Godot is the engine I picked as it was the most prominent FOSS option at the time, and turned out to be a damn good pick.
My point is, normal people don't care about Linux, they just want something that entertains them. AAA continues to get more greedy and cut their deliveries, people who like games will feel more burned and start looking around.
If this can be a guiding light to Linux or whatever, then that's great. But the people who care about that sort of thing have to make sure there actually are other things to look to, by the time Linux desktop user share reaches 5% (maybe).