this post was submitted on 23 Sep 2024
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If you follow the rulebook over the rule of cool, you're doing it wrong.
rule of cool to me means you bend the rules to make the players feel badass, it usually doesn't mean you disregard the rules completely and do whatever you want. At that point just run a systemless narrative storytelling game.
As for polymorph turning someone into an object, there is a spell that does exactly that: true polymorph.
I am by no means a rules absolutist, some of the best moments I've had in games were certainly not RAW, but from experience it feels really shitty to allow individual players to do things that their abilities specifically don't allow, because often that overshadows other players that either specialized into some abilities that are now obsolete, or might've had creative alternative approaches to the problem
Isn't that what dnd is?
edit: I mean it is a game with a system, which itself allows parts of the system to be bypassed to pave way for the storytelling, which is the point of the game ,no?
it is, at least for me and the people I play with, but it's still a game system, not just free-form improv storytelling. The rules give some guardrails to help with the process (and, mostly, to provide a way to do combat on even grounds).
The guardrails can and should be broken at times, but if you disregard them entirely, I think it's a better idea to start with free-form storytelling from the get-go. Which can be a great experience, but only if you're playing with a group you really trust to not descend into personal power fantasies