this post was submitted on 04 Oct 2024
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[–] assaultpotato@sh.itjust.works 4 points 1 month ago* (last edited 1 month ago) (2 children)

If you can't make it 10 matches in a new game, I don't think SBMM is your problem with the game.

10 matches should be like, between 3-10 hours. Assuming an hour a night, you'll be approximately ranked for SBMM within a week.

[–] taladar@sh.itjust.works 2 points 1 month ago

10 hours is a huge time investment in a game that feels like shit to play.

[–] ogmios@sh.itjust.works 0 points 1 month ago* (last edited 1 month ago) (2 children)

Do you understand why people play games though?

Warcraft 3 multiplayer was peak "matchmaking" in my opinion, where people created lobbies with certain rule sets and anyone who was interested in that type of game could just join directly. It was a blast, playing lots of different game modes all the time and meeting a wide range of player types, instead of having to invest an insane amount of time (3-10 hours, vs less than a minute to find a game in WC3) into one single game mode even before you can actually start playing.

What you have described is exactly what I was talking about when I called it "playing the game like a job," where you have to invest plenty of time before you can even hope to enjoy it.

[–] assaultpotato@sh.itjust.works 3 points 1 month ago (1 children)

Do you understand why people play games though?

I understand why I do. I can't speak to your motivations, I'm not you. I can, however, point to studies that discuss groups of people's preferences in aggregate, as I have done. You're an outlier, and that's ok! Play what you want how you want!

SBMM is, unfortunately for you, the current utilitarian optimal for multiplayer PvP gaming. It maximizes both adoption and retention metrics, as well as self-reported enjoyment scores (Likert scale) for the highest number of people. Bummer that it doesn't optimize for you, but the other good part is that there are plenty of games that still support custom lobbies. Find one you like and have fun!

[–] ogmios@sh.itjust.works 1 points 1 month ago* (last edited 1 month ago)

You are never going to answer that question with math and statistics, and attempts to do so are exactly why the industry keeps tanking studio after studio.

[–] imecth@fedia.io 2 points 1 month ago

Warcraft 3's custom games were a mess, people left all the time which made team games irritating as hell, and the skill level varied widely from one game to the next so half the games ended up with feeders and a stomping one way or the other.