this post was submitted on 05 Oct 2024
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I recommend taking a look at the full original article, the summary linked here may be a bit misleading. https://www.midiaresearch.com/blog/most-gamers-prefer-single-player-games
This breakdown chart, in particular is very interesting. https://www.midiaresearch.com/storage/uploads/paragraphs/dbdbaba91de72cd615d8be1a0119cfca
Turns out that yes, slightly more than 50% of the people they surveyed prefer solo, but that's distorted by older people going HARD towards that option. Every segment below 45 years old skews slightly towards multiplayer, although the split between what type of multiplayer is pretty even.
Gotta say, I HATE that PvP is the preference across all age groups among multiplayer fans. Outside of asynchronous competition, leaderboards and fighting games I profoundly dislike realtime PvP.
I feel like the reason people like pvp is because, well, humans are like the most advanced AI opponents and teammates you can have in a game. Most games struggle creating fun, realistic, and challenging AI opponents because it's generally really difficult to do so.
Is that good, though? I don't want realistic and challenging AI opponents, at least not most of the time. It works for a 1v1 fighting game, but you don't want every enemy in Diablo being a smart, human-like entity capable of min/maxing their build and acting with real self preservation. You want them to act as a pincushion so you can test if your build is doing good damage and to watch them pop like so much bubble wrap.
So yeah, for 1v1 fighting games I want a human, but that's not an intrinsically better solution than a "dumb" AI. It's the opposite of that in most games, I'd say.
Not in Diablo, but in strategy games or stuff like MOBAs or shooters? Yeah, I do