MudMan

joined 8 months ago
[–] MudMan@fedia.io 9 points 1 day ago

I guess it depends on what "toxic" means to everybody. I certainly saw a ton of self-centered hostility towards people who saw the platform differently when I was using Masto more. This place is pretty chill and the one bit of Fedi I still use.

My experience on BS was generally fine so far. Some people really block-happy, which I'm fine with, and during the last migration some of the trolls came over to troll and found themselves summarily banlisted almost universally. I don't expect them to last super long in there.

But as always with social media, experiences are more variable than anybody intuitively thinks.

[–] MudMan@fedia.io 0 points 2 weeks ago (1 children)

Right. So Trump and Musk actively advocating for eradicating income tax and dismantling the government is the same thing as Harris winning and not doing that because the framework of the system is capitalistic and them not blowing up the US economy enables rich people to keep being rich.

That's the argument.

That is the least serious argument I believe I've ever heard. It is a magnificent crystal of disingenuousness. If you could compress unserious, fallacious political arguments into diamonds, they would be that train of thought.

I mean, don't get me wrong, this is absurd whenever it pops up. Like, it was absurd on the spectrum of relative centrist Obama against relative centrist McCain. But Trump vs Harris? The degree of detachment is cosmic.

Anyway, adults have an actual real political system to worry about, so you do you. We can always pick this one up after the election if some semblance of liberal democracy remains to worry about.

[–] MudMan@fedia.io 7 points 2 weeks ago (5 children)

I mean, one of the two sides is putting forward the poster boy for rich people as a candidate and is largely bankrolled by the richest person on Earth.

So... "vote for whoever" seems like it implies forgetting who the real enemy is by definition.

[–] MudMan@fedia.io 7 points 3 weeks ago (1 children)

Well, we've gone from 24 and 5 to a 10 year compromise, so we can agree to disagree on that basis.

That said, I do disagree. You are underestimating how relevant arcades were in 2001. Soul Calibur may have been an early example of the home game being seen as better than the arcade game in 1999, but it was an arcade game first, I had played the crap out of it by the time it hit the Dreamcast.

And I was certainly aware of Maple Story before it was officially released here. And of course I mentioned WoW as the launch of the GaaS movement, but that's not strictly accurate, I personally know people who lost a fortune to their extremely expensive Ultima Online addiction in 1997/98.

I am still not convinced that the experience of those gamers was any better or worse, me having been there in person. The kids in my life seem perfectly content with their Animal Crossings, Minecrafts and even Robloxes. The millions of people in Fortnite don't seem mad about it. I sure was angrier about that Resident Evil business at the time than people are about the Resident Evil remakes now. Hell, I got pulled from playing a fantastic remake of Silent Hill 2 by an even better JRPG in Metaphor ReFantazio, and neither of those games features any MTX or service stuff. And of course that's not mentioning the horde of games in the 20-40 range that are way better and more affordable than anything I had access to in the 90s.

People are nostalgic of the nostalgia times, reasonable or not, and time has a way of filtering out the nastiness, especially if you were too young to notice it. I was wired enough to hear the lamentations of the European game development community being washed away by Nintendo and Sega's hostile takeover of the industry and their aggressive imposition of unaffordable licensing fees. I was aware of the bullshit design principles being deployed to milk kids of their money in arcades. I had strong opinions about expansion packs and cartridge prices. It's always been a business, it's always been run by businessmen.

Best you can do is play the stuff that's good and ignore the rest.

Second best you can do is be publicly mad at the business driving unreasonable regulations that are meant to do the public a disservice.

Third best you can do is start archiving pirated romsets to privately preserve gaming history, blemishes and all, so we get to keep having this argument when the next generation of gamers are out there claiming that Fortnite used to be cool when it was free and had a bunch of games in there instead of requiring you to sign off your DNA to be cloned for offplanet labor or whatever this is heading towards.

[–] MudMan@fedia.io 3 points 3 weeks ago

They absolutely do. The market is full of remasters, remakes and re-releases. Having the originals readily available presumably diminishes the value of those, by the count of publishers.

That is not the same as saying that old games are available. Most of them are not, the market keeps reissuing the same handful of hits and landmark games (although we're in an era of deep cuts now, we even have a Pocky & Rocky remaster, somehow). But they can't set up regulations where you are allowed to lend out Spider-Man vs. The Kingpin but not Resident Evil 2, so here we are.

[–] MudMan@fedia.io 4 points 3 weeks ago (3 children)

No, I'm arguing that if you're trying to identify an era where the industry at large was not overmonetizing that's your timeframe: From the death of arcades to the birth of modern casual gaming/F2P/Subscription services. By the numbers that'd be 2001-2005.

Before then you have arcades acting as the first window of monetization, where a whole bunch of console games started and where a lot of the investment went. After that you're balls deep in modern gaming, with games as a service that are still live today, from World of Warcraft to Maple Story.

That's a handful of years, at best. Any other interpretation has to ignore huge chunks of the industry that were behaving in the same way that makes people complain today. Either you dismiss arcade gaming despite it being the tentpole of the entire industry or you're dismissing the fact that subscription and MTX games were already dominating big chunks of the space.

So no, it's not 24 years. It never was 24 years.

And for the record, we knew at the time. We've been complaining since the 90s. I wasn't joking earlier, "Ubisoft greedy" today is a carbon copy of "Capcom greedy" in 1997. I've been stuck in nerdrage Groundhog Day for thirty years.

[–] MudMan@fedia.io 5 points 3 weeks ago (5 children)

Well, no, we're talking about everything. Everything before 2010, explicitly.

I would guess most people just fill in whatever moment of their childhood there was when they would buy a thing and enjoy a thing and not worry about it too much.

Me being me (see the old codger self-identification up there), I substitute in the late 80s and 90s, when I would plead and beg for coins to squeeze in another 60 second gaming session and then go on to save for months in order to get a lesser version of that same experience at home for anywhere between 60 and 90 bucks (140-220 adjusted for inflation).

In the grand scheme of my memories, the five years after arcades were relevant and before Microsoft started charging a monthly fee to play online and Facebook started a games division are too short of a blip to consider a golden age. My nostalgia is on ranting angrily about having to purchase Street Fighter 2 for the fourth time and having Capcom re-sell the PSOne version of Resident Evil a third time for the privilege of having added analogue stick controls.

[–] MudMan@fedia.io 14 points 3 weeks ago (9 children)

They really want to force gamers to buy the old games, just as they were, because those are next to free to adapt to a different platform and people will pay for them.

Not to be my usual old codger, but a lot of these game in questions were microtransaction-based to being with, in the very Farmville-y format of charging you a quarter for each set of three lives and then being ungodly broken and difficult to make sure those three lives didn't last any longer than a minute each and entice you to pay for three more.

This absolutely sucks, is based on unjustifiable logic and takes the side of business over a demonstrable common good, but let's not pretend the business logic behind it was invented in 2005. Game publishers have been game publishers longer than many of the nostalgic posters have been alive.

[–] MudMan@fedia.io -1 points 3 weeks ago

Well, brand and image are relevant, in more ways than direct sales impact (something that "voting with your wallet" often ignores).

But mostly, and this is important, it's worth remembering that Denuvo's clients aren't the people who buy their games, they are the people who sell the games. That's who Denuvo is selling to. And Denuvo, which is a very big, if not the only, name in town for effective DRM on PC, would like to keep being that.

All else being equal, if Denuvo generates negativity in forums and a similar no-name competitor doesn't a client (that's a publisher, not a buyer of the game), may choose to go with the newcomer just to remove the noise, or to prevent an impact on sales they can't verify.

But also, I imagine people working at Denuvo are kind of over being the random boogeyman of gaming du jour while other DRM providers are actively praised or ignored. I'd consider speaking up, too.

I probably wouldn't because there's very little to be gained from that, as this conversation proves, but... you know, I'd consider it.

EDIT: Oh, hey, I hadn't noticed, but the guy actually responds to this explicitly. Pretty much along these lines, actually:

RPS: A lot of companies seem happy enough with the service Denuvo provides to keep using it. Why are you so concerned about public perception? Why not just let people have their theories and carry on doing your thing?

Andreas Ullmann: Hard to answer. So maybe it's just… maybe it's even a personal thing. I'm with the company for such a long time. The guys here are like my family, because a lot of the others here are also here for ages. It just hurts to see what's posted out there about us, even though it has been claimed wrong for hundreds of times.

On the other hand, I can imagine that this reputation also has some kind of business impact. I can imagine that certain developers, probably more in the indie region or the smaller region, are not contacting us in the first place if they are looking for solutions.

Because currently, there is only two ways to protect a game against piracy, right? Either you don't, or use our protection. There is no competitor. And I can imagine that there are developers out there who are hesitant to contact us, only because of the reputation. They would probably love to prevent piracy for their game, but they fear the hate and the toxicity of the community if they do so. And maybe they even believe all the claims that are out there - unanswered from us until today - and for this reason don't contact us in the first place.

[–] MudMan@fedia.io -1 points 3 weeks ago

If I responded to it, I read it in full.

Also, yes, obviously.

[–] MudMan@fedia.io -1 points 4 weeks ago

Hollow Knight is from 2017, I don't think it was out there draining business form this seven years later. Bloodstained is more recent, and that cost the same as PoP. Also the Ori games, which are priced the same.

Plus this launched half off on Steam and nobody bought it despite being cheaper than Bloodstained and Ori.

So... I mean, it could have been that, but it pretty clearly wasn't that.

[–] MudMan@fedia.io -1 points 4 weeks ago (2 children)

No, that'd be the info we have on how Ubi games performed on both Epic and Steam. I have very little to do with it, I'm just pointing at it.

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