They already had a FPS counter on Windows, but they've expanded that with CPU/GPU/RAM usage, a frametime graph and that separate FPS/DLSS frame counter. No battery stats, surprisingly, even on handhelds.
I don't know what they're wrapping on Windows, but they definitely have decent access, and yeah, the Nvidia overlay sometimes loses the FPS counter where Steam keeps it on Windows. Don't ask me how that works.
Cool.
But the pitch wasn't "everything will be interoperable unless the company doesn't mean it or wants to make money or we aren't "morally aligned", whatever that means".
I don't understand how you can be a "walled garden" and still feature interoperability with a set of open source platforms under a pre-established set protocol. This is not an ethical problem or a problem of ideology, those two things are mutually exclusive.
This also sounds a whole lot like it disproves skrlet13's point on the heterogeneous Fedi where everything fits under different but overlapping bubbles. Seems to me you think Fedi has the one moral and ethical position on this.