MudMan

joined 1 year ago
[–] MudMan@fedia.io 0 points 11 hours ago

Cool.

But the pitch wasn't "everything will be interoperable unless the company doesn't mean it or wants to make money or we aren't "morally aligned", whatever that means".

I don't understand how you can be a "walled garden" and still feature interoperability with a set of open source platforms under a pre-established set protocol. This is not an ethical problem or a problem of ideology, those two things are mutually exclusive.

This also sounds a whole lot like it disproves skrlet13's point on the heterogeneous Fedi where everything fits under different but overlapping bubbles. Seems to me you think Fedi has the one moral and ethical position on this.

[–] MudMan@fedia.io 4 points 14 hours ago

They already had a FPS counter on Windows, but they've expanded that with CPU/GPU/RAM usage, a frametime graph and that separate FPS/DLSS frame counter. No battery stats, surprisingly, even on handhelds.

I don't know what they're wrapping on Windows, but they definitely have decent access, and yeah, the Nvidia overlay sometimes loses the FPS counter where Steam keeps it on Windows. Don't ask me how that works.

[–] MudMan@fedia.io 2 points 14 hours ago

Yeah, we're almost there. If you buy a pre-packaged box with Home Assistant you're most of the way there. If you look under the hood most commercial NAS options and even some routers are scraping that territory as well.

I think the way it needs to work to go mainstream is you buy some box that you plug in to your router and it just sets up a handful of (what looks to you) like web services you can access from anywhere. No more steps needed.

The biggest blockers right now are that everybody in that space is too worried giving you the appearance of control and customizability to go that hard towards end-user focus... and that for some reason we as a planet are still dragging our feet on easily accessible permanent addresses for average users and still relying on hacks and workarounds.

The tech is there, though. You could be selling home server alternatives to the could leaning into enshittification annoyance with the tech we have today. There's just nobody trying to do an iServe because everybody is chasing that subscription money instead, and those who aren't are FOSS nerds that want their home server stuff to look weird and custom and hard.

[–] MudMan@fedia.io 9 points 20 hours ago (2 children)

It's about time they ported their Deck performance viewer back to other platforms. It's still a bit touch and go whether it picks up some things. No GPU readout under Linux, for example, as far as I can tell, at least with an Nvidia GPU.

The DLSS stuff is interesting, but it wasn't much of a secret before. They took the way they present it from the generally amazing Lossless Scaling and, if anything, I like that you can now compare their solution to DLSS apples-to-apples. I'm a bit confused about their graph display, though. I'm guessing the red line is supposed to be native frames and green is all frames? That's a bit weird, since the color coding on the text is backwards from that.

As a side note, it's weird and has always been weird that Steam's performance monitor has a way better time picking up apps than Nvidia's on Windows. You'd think owning the drivers would give you the edge, but nope.

[–] MudMan@fedia.io 3 points 20 hours ago (2 children)

Yeah, that's exactly where it comes from. And it fits just fine for people like you, doing it for a living. It's just a bit obnoxious when us normies dabbling with what is now fairly approachable hobbyist home networking try to cosplay as that. I mean, come on, Brad, you're not unwinding after work with more server stuff, you just have a Plex and a Pi-hole you mess around with while avoiding having actual face time with your family.

And that's alright, by the way. I think part of why the nomenclature makes me snarky is that I actually think we're on the cusp of this stuff being very doable by everybody at scale. People are still running small services in dedicated Raspberry Pis and buying proprietary NASs that can do a bunch of one-button self-hosting. If you gave it a good push you could start marketing self-contained home server boxes as a mainstream product, it's just that the people doing that are more concerned with selling you a bunch of hard drives and the current batch of midcore users like me are more than happy to go on about their "homelab" and pretend they're doing a lot more work than they actually are to keep their couple of docker containers running.

[–] MudMan@fedia.io -2 points 23 hours ago

Well, no, it's a concise way to say some objections are logical and sound and some are stemming from a moral panic.

Whether I agree with the objections on each camp is, again, irrelevant.

I disagree with some of the non-moral panic objections, too, and I'm happy to have that conversation.

Four possible types of objections in this scenario, if you want to be "logical" about it:

  • Objections that aren't moral panic that I agree with.
  • Objections that aren't moral panic that I disagree with.
  • Objections that are moral panic that I disagree with.
  • Objections that are moral panic that I agree with.

I think there aren't any in that last group, but there are certainly at least some objections in all other three.

[–] MudMan@fedia.io 13 points 23 hours ago

Neither of those things happened here.

The examples people found include a monitor showing random technical text that someone asked a LLM to write (presumably the writer who goofed is getting paid) and some localized subtitles that were left with a machine localization (the rest of the localization was contracted out).

Even assuming a bunch of other stuff in the game was AI generated and just went undetected, which is likely, if it's all iterations on what people noticed it definitely doesn't fit your description.

[–] MudMan@fedia.io 2 points 23 hours ago

I hadn't clicked through to the Reddit thing (for obvious reasons). The example in the article proper is in a Portuguese subtitle, but now that you pointed me at it and I did check the Reddit thread... well, that text is not legible in game unless you really try, so yeah, I hadn't read it. I'm guessing that's the only English instance?

[–] MudMan@fedia.io 6 points 23 hours ago

As a non-native English speaker, let me tell you, terrible localization was very much a thing that happened well before machine translation, so that by itself (and more subtle typos or one-off errors) was definitely not enough to infer that someone had forgotten to fix a machine-translated line once.

You can definitely tell when something has been machine-translated and not fixed, but the real challenge is lack of context. This leads to nonsensical localization even today, whether it's human or automated, especially in crowdsourced localizations, which are frequent in open source software. I contribute to some on occassion and maaaan, do I wish well intentioned people in that space would stop contributing to projects they don't use/lines they haven't seen in situ.

[–] MudMan@fedia.io -1 points 23 hours ago (2 children)

That is correct.

It is also correct that someone disagreeing with me can be doing so because of a moral panic. Our agreement is entirely disconnected to whether there is a moral panic at play or not.

For the record, I think "AI" is profoundly problematic in multiple ways.

This is also unrelated to whether there is a moral panic about it. Which there absolutely is.

[–] MudMan@fedia.io 54 points 1 day ago (8 children)

Just so we're clear, the first pass of localization of every game you've played in the past decade has been machine-generated.

Which is not to say the final product was, people would then go over the whole text database and change it as needed, but it's been frequent practice for a while for things like subtitles and translations to start from a machine generated first draft, not just in videogames but in media in general. People are turning around 24h localization for TV in some places, it's pretty nuts.

Machine generated voices are also very standard as placeholders. I'm... kinda surprised nobody has slipped up on that post-AI panic, although I guess historically nobody noticed when you didn't clean up a machine-translated subtitle, but people got good at ensuring all your VO lines got VOd because you definitely notice those.

As with a lot of the rest of the AI panic, I'm confused about the boundaries here. I mean, Google Translate has used machine learning for a long time, as have most machine translation engines. The robot voices that were used as placeholders up until a few years ago would probably be fine if one slipped up, but newer games often use very natural-sounding placeholders, so if one of those slips I imagine it'd be a bit of drama.

I guess I don't know what "AI generated" means anymore.

I haven't bumped into the offending text in the game (yet), but I'm playing it in English, so I guess I wouldn't have anyway? Neither the article nor the disclosure are very clear.

That said, the game is pretty good, if anybody cares.

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