this post was submitted on 06 Oct 2024
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[–] pyre@lemmy.world 7 points 1 month ago* (last edited 1 month ago) (1 children)

it's not that, but they seem to have made terrible choices all the way through. in every single comparison I saw in the video the lighting was made way worse.

also the shoulder camera is a dumb idea that was clearly implemented because of resident evil and no other reason. but over the shoulder camera is distinctly a videogame camera, while until dawn was going for ~90s horror movie look and feel.

[–] Cyberspark@sh.itjust.works 4 points 1 month ago (1 children)

The camera through the first one feels like a stalker perspective, the new one makes it very gamey

[–] bjoern_tantau@swg-empire.de 1 points 1 month ago

I've played a bit and it's kind of the worst of both worlds. You change from a stationery camera to a gamey one that is still somewhat limited. You never know how much you can actually use the camera. Sometimes it's stationery, sometimes you only have about 180° to 270° control and sometimes full 360°. It always feels clunky.

The bad graphics and lighting play their own part in making it a much worse experience. I won't keep playing and instead hope that we'll get a working PS4 emulator.