this post was submitted on 05 Oct 2024
430 points (96.1% liked)
Games
16912 readers
364 users here now
Video game news oriented community. No NanoUFO is not a bot :)
Posts.
- News oriented content (general reviews, previews or retrospectives allowed).
- Broad discussion posts (preferably not only about a specific game).
- No humor/memes etc..
- No affiliate links
- No advertising.
- No clickbait, editorialized, sensational titles. State the game in question in the title. No all caps.
- No self promotion.
- No duplicate posts, newer post will be deleted unless there is more discussion in one of the posts.
- No politics.
Comments.
- No personal attacks.
- Obey instance rules.
- No low effort comments(one or two words, emoji etc..)
- Please use spoiler tags for spoilers.
My goal is just to have a community where people can go and see what new game news is out for the day and comment on it.
Other communities:
founded 2 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
Couch co-op can be difficult, because it often means having to run the game twice on the same machine. The devs of Windrush also found that it made it harder for players to keep track of where they were (with a single player they can fix the center of the screen on the player)
That said, yes, more couch co-op please. I'd settle for cheaper second copies.
Not quite that much. A sane game would run all players in the same simulation, assuming they're in the same map. Multiple cameras would increase the amount of stuff drawn on screen, but at least the amount of pixels to calculate stays same, which helps a lot.
True, true, but often you need to scale everything to cater to the number of players.
Cyberpunk with all the pedestrians and cars, for one, but then you'd have to make them consistent between the players too.
It's a lot of processing, but you're right not literally a second game.