this post was submitted on 13 Oct 2024
120 points (87.5% liked)

Games

16812 readers
441 users here now

Video game news oriented community. No NanoUFO is not a bot :)

Posts.

  1. News oriented content (general reviews, previews or retrospectives allowed).
  2. Broad discussion posts (preferably not only about a specific game).
  3. No humor/memes etc..
  4. No affiliate links
  5. No advertising.
  6. No clickbait, editorialized, sensational titles. State the game in question in the title. No all caps.
  7. No self promotion.
  8. No duplicate posts, newer post will be deleted unless there is more discussion in one of the posts.
  9. No politics.

Comments.

  1. No personal attacks.
  2. Obey instance rules.
  3. No low effort comments(one or two words, emoji etc..)
  4. Please use spoiler tags for spoilers.

My goal is just to have a community where people can go and see what new game news is out for the day and comment on it.

Other communities:

Beehaw.org gaming

Lemmy.ml gaming

lemmy.ca pcgaming

founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
[–] KoboldCoterie@pawb.social 64 points 1 month ago (19 children)

I'm not going to purchase the document to find out, and the abstract doesn't really cover it, but I'm curious what the methodology was here. I seriously doubt that piracy is that prevalent. It's possible that people are upset with certain companies and aim to pirate their games, and the fact that those companies are the same ones that use Denuvo is happenstance. It's also possible that they're using total downloads of pirated copies vs. total sales as their statistic, which is misleading, because I'd wager the majority of folks who pirate the game would not have purchased it if it wasn't available to download for free.

I'd also be curious if the price of the game was a factor; I imagine more people are looking to pirate a game priced at $70 than one priced at $40, for example.

Really, there's too many factors to consider here and I don't think there's a reasonable way to say how many folks who pirated a given game actually would have purchased it.

[–] slimerancher@lemmy.world 2 points 1 month ago (6 children)

Not many companies release this number, the only one I remember is of World of Goo, which is pretty old now. They mentioned that there was about 90% piracy rate for their game.

[–] taladar@sh.itjust.works 2 points 1 month ago (5 children)
[–] JackbyDev@programming.dev 4 points 1 month ago (1 children)

You can get a floor of an estimate if people don't remove stuff that phones home.

[–] taladar@sh.itjust.works 1 points 1 month ago (1 children)

Only if the part phoning home does send some sort of unique id.

[–] JackbyDev@programming.dev 1 points 1 month ago (1 children)
[–] taladar@sh.itjust.works 0 points 1 month ago (1 children)

Between NAT, CGNAT and the same instance checking in more than once that is not a very reliable way to count anything.

[–] JackbyDev@programming.dev 1 points 1 month ago* (last edited 1 month ago)

You asked how they could tell and I'm giving a best guess. I'm not saying it's a perfect approach.

load more comments (3 replies)
load more comments (3 replies)
load more comments (15 replies)