this post was submitted on 21 Oct 2024
59 points (96.8% liked)
Games
16806 readers
867 users here now
Video game news oriented community. No NanoUFO is not a bot :)
Posts.
- News oriented content (general reviews, previews or retrospectives allowed).
- Broad discussion posts (preferably not only about a specific game).
- No humor/memes etc..
- No affiliate links
- No advertising.
- No clickbait, editorialized, sensational titles. State the game in question in the title. No all caps.
- No self promotion.
- No duplicate posts, newer post will be deleted unless there is more discussion in one of the posts.
- No politics.
Comments.
- No personal attacks.
- Obey instance rules.
- No low effort comments(one or two words, emoji etc..)
- Please use spoiler tags for spoilers.
My goal is just to have a community where people can go and see what new game news is out for the day and comment on it.
Other communities:
founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
I know, call me a hater, but switch emulation was a bad idea. I argue that it was less emulation, it was more piracy why they got involved.
Sure we like to say that emulation is okay, but that wasn't really the thing here. The problem is this was taking money directly out of Nintendo's pockets.
Now, I don't like Nintendo, their lawyers are too trigger happy - but switch emulation basically loudly stuck out a collective middle finger at Nintendo - and they saw it. Of course it was doomed to be taken down.
Further, I think it was bad for the emulation community. By emulating modern current Gen games and essentially encouraging piracy, it tainted what the emulation goal is - which is to preserve games. Most older games we can point to a case on our shelf and say "I just want to play that again" but can't because the old hardware died.
By emulating current Gen switches they made emulation about piracy, not saying it didn't involve some of it, but it made it seem like pure piracy instead of about preservation.
It's not about the number of years, it's about how accessible the original title is. The less accessible, the better you can justify the existence of emulating that title
There's no simple answer to that since games become inaccessible in different ways and with different severities. It'll always be an argument you have to make.
I think we all know the "preservation" argument is bullshit. I don't know why we keep pretending. 99% of people copying games are not "preserving" them, they're playing games they didn't pay for.
Whether or not you think it's wrong to do so is another argument. But can we just start being honest with ourselves? You're not opening a museum, and you know it.
Personal preservation is perfectly valid and doesn't automatically mean sharing aka piracy. If killing emulation prevents a legit owner from playing their game you're diminishing the authority of that ownership. Now I'm not arguing all claims of personal preservation are always ok since some games give you a limited license to play and are not owned, but that just means it's important to see the nuance
That is completely irrelevant. Piracy is already illegal. If you pirate software you can be jailed and/or sued.
Emulation development, however, is completely legal and protected by law and precedent.