limitedduck

joined 1 year ago
[–] limitedduck@awful.systems 6 points 2 weeks ago (1 children)

The latest builds broke that for me. It crashes completely when I try.

[–] limitedduck@awful.systems 2 points 1 month ago (1 children)

I've been liking Magneto as well, but I hate his sound design. There's nothing about it that tells you his powers have anything to do with magnetism or controlling metal. He sounds like he has generic fantasy psychic powers

[–] limitedduck@awful.systems 9 points 2 months ago (1 children)

Hopefully it'll come out on steam next year or something as a single complete edition, just like Control.

[–] limitedduck@awful.systems 2 points 2 months ago

easy cash grab

You said it

[–] limitedduck@awful.systems 12 points 3 months ago

Personal preservation is perfectly valid and doesn't automatically mean sharing aka piracy. If killing emulation prevents a legit owner from playing their game you're diminishing the authority of that ownership. Now I'm not arguing all claims of personal preservation are always ok since some games give you a limited license to play and are not owned, but that just means it's important to see the nuance

[–] limitedduck@awful.systems 7 points 3 months ago

There's no simple answer to that since games become inaccessible in different ways and with different severities. It'll always be an argument you have to make.

[–] limitedduck@awful.systems 8 points 3 months ago (6 children)

It's not about the number of years, it's about how accessible the original title is. The less accessible, the better you can justify the existence of emulating that title

[–] limitedduck@awful.systems 2 points 3 months ago

The game being worked on now isn't really the same game that was originally backed. They essentially had to restart development a few years after the campaign because the scope had expanded. The tech at the time didn't cut it so they've spent most of the time since then creating new tech that would

[–] limitedduck@awful.systems 9 points 3 months ago

After the presentation they recorded a new no-crash version and uploaded that to YouTube as well. They wanted to risk the crashes during the presentation to show it was a live, playable demo

[–] limitedduck@awful.systems 2 points 3 months ago

The problems they're calling out aren't really specific to anything though. They're just kind of generalizations that sound like they got formed from news articles rather than observing the development progress.

[–] limitedduck@awful.systems 4 points 3 months ago

You have the option to buy most ships with real money, but the general cycle is about 6 months after release into the persistent universe the ships are purchasable with in-game money. The only reason to spend real money on SC is if you can't wait those 6 months, want to support development, or don't want to bother with in-game money for whatever reason. There are some exception ships though.

As for the detail, there are big differences between SC and ED. For one, SC ships have completely modeled interiors since the intended gameplay is for you to manually board your ship from outside. ED has no ship interiors as far as I know, just cockpits and exteriors, no matter how big the ship is. SC also has more ships than ED even excluding all the SC ship variants, ground vehicles, and ships that don't do Quantum jumps, the frame shift equivalent of ED.

[–] limitedduck@awful.systems 3 points 3 months ago

True, I forgot about this.

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