this post was submitted on 23 Oct 2024
80 points (95.5% liked)
Games
32636 readers
979 users here now
Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.
Weekly Threads:
Rules:
-
Submissions have to be related to games
-
No bigotry or harassment, be civil
-
No excessive self-promotion
-
Stay on-topic; no memes, funny videos, giveaways, reposts, or low-effort posts
-
Mark Spoilers and NSFW
-
No linking to piracy
More information about the community rules can be found here.
founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
Hopped in a bit last night:
The barrier mechanic is both fun and really annoying. Basically, unless you grind a resource sink item near constantly you'll regularly be attacked by ghosts. You can shoot them (and the expedition starts you with a boltcaster) but it basically feels like all the annoying parts of sentinels cranked down to maybe a 7.
And I REALLY like the progression this time around. Near as I can tell there is no actual hyperspace (?) jumping and it is all working toward portals. So no need to hope a system has whatever world I need for whatever item I need to grind to get the next milestone. Was refreshing to realize I would need a storm world because I was being warned about storms while walking toward another objective.
Which... maybe this is not the two weeks to have a fixed progression route where everyone gets funneled to the same comm ball spam location but it wouldn't be NMS if it didn't make some really bad decisions.
I would hate it if the game were nothing but this. But for a nice couple evenings while I hold off on starting a spectacular CRPG until I have gotten past the point where I am drinking copious amounts of whiskey and watching C-SPAN for days on end? F'ing A.