this post was submitted on 05 Apr 2024
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[–] bionicjoey@lemmy.ca 13 points 7 months ago (1 children)

I'm so excited for the 2.0 update. Each of these FFF posts make me realise how much amazing QOL is possible.

With this one, the pump filter mechanic was the one that got me the most excited. Because in theory I could mix my liquids in a common tank by my train station for simplicity, then pump them into separate tanks when they go to be processed.

The whole belt reader also looks really nice, and I'm sure will unlock some useful new circuit tricks.

[–] Brokkr@lemmy.world 1 points 7 months ago (2 children)

Fluid networks don't allow mixed fluids though. How would you mix in the tank?

[–] key@lemmy.keychat.org 2 points 7 months ago (1 children)

I wonder if there's a mod that allows that. Hopefully complete with a mechanic where mixing the wrong fluids can cause catastrophic exothermic reactions.

[–] Brokkr@lemmy.world 2 points 7 months ago

The game used to let you do that, it was a nightmare since there wasn't any warning when connecting pipes.

[–] bionicjoey@lemmy.ca 2 points 7 months ago (1 children)

More like the same tank could buffer whatever is on the train and then split out immediately.

[–] Brokkr@lemmy.world 1 points 7 months ago

Oh, right. Duh.

Good idea, thank you.

[–] dunz@feddit.nu 6 points 7 months ago

TIL there's a logistics network GUI

[–] MyNamesNotRobert@lemmynsfw.com 4 points 7 months ago

Instead of playing factorio 2.0 for 24 hours a day, I'll have to find a way to play it for 48 hours a day. The. Factory. Must. Grow.

[–] Blaster_M@lemmy.world 2 points 7 months ago

Ripple fire rockets