this post was submitted on 14 Jun 2024
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[–] SidewaysHighways@lemmy.world 5 points 5 months ago (1 children)
[–] Tempo@lemmy.ml 2 points 5 months ago

Kojima wanted out of the franchise after Solid 2 and pretty much every subsequent game since.

Konami are asses to work for and Kojima kept pushing the envelope for what they'd let him do for every game he made with them. MGS5 was where they drew the line in terms of scope and budget (MGS4 cost like $40m to make and god knows what MGS5 would have cost by the end of it) and aside from the fact that he didn't get to finish it, he was probably more relieved than anything to be free of them.

At least Konami makes a decent slot/pokie machine nowadays. They give Aristocrat a run for their money.

[–] LouNeko@lemmy.world 3 points 5 months ago (3 children)

Classic Controls? The PS2 and 3 controllers had pressure sensitive face buttons used for aiming, shooting and lowering the gun. One of the things that the PS Vita and Switch remake could never properly replicate. I doubt this will be handled well in Delta.

[–] SidewaysHighways@lemmy.world 1 points 5 months ago

It has made it tough to hold onto ammo while on the emulator

[–] newthrowaway20@lemmy.world 1 points 5 months ago (1 children)

The vol1 collection gets around this by using the left bumper. Hold the bumper when you wanna let go of your gun without shooting.

It's not ideal, but it works well enough.

[–] LouNeko@lemmy.world 1 points 5 months ago

You can also just unequip the gun before firing, but that breaks immersion. If I recall correctly, the XM16 and AK47 became essentially unusable because a soft press aims and hard press fires. But on the Vita the gun always instantly fires if you try to aim it.